約 5,731,086 件
https://w.atwiki.jp/touhoukashi/pages/4823.html
【登録タグ N Silver Forest Silver Forest 2006-2012 BESTⅠ さゆり 御柱の墓場 ~ Grave of Being 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/3624.html
【登録タグ I SOUND HOLIC 小寺可南子 曲 月の妖鳥、化猫の幻 秘封 -HIFUU- 魔術師メリー】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/4816.html
【登録タグ CrazyBeats D デザイアドライブ 曲 謎の人物K 頭文字T T-SELECTION Vol.05】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/4616.html
【登録タグ Chen-U Origin of Love タイトルO ハルトマンの妖怪少女 曲 発熱巫女~ず】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; 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https://w.atwiki.jp/dow2jpmodwiki/pages/88.html
9111183Mark of Khorne 9111184The Blood God s Mark grants a second close-combat claw and the Blood Rage ability. The Chaos Dreadnought is immobile while upgrading. 9111185Plague Marines 9111186Infantry 9111187Heavy Ranged Infantry 9111188Durable ranged units that can shoot normally while suppressed. Plague Marines have an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile Launcher is effective against vehicles. 9111189Add Leader 9111192Chaos Predator 9111193Vehicle 9111194Assault Vehicle 9111195Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. 9111196Chaos Predator 9111197Chaos Dreadnought 9111198Plague Marines 9111199Chaos Heretics 9111200Chaos Heretics 9111201Infantry 9111202Light Melee Infantry 9111203Commander 9111204Chaos Lord 9111205Chaos Lord 9111206Commander 9111207Chaos Heretic 9111211AV Buff 9111212Av Swords 9111213weapons are effective against vehicles temporarily 9111214Dedicate to Tzeentch 9111215Mark of Tzeentch 9111216Upgrades the Predator s main weapon to a twin-linked lascannon, effective against vehicles. The vehicle is immobile while upgrading. 9111217Greater Daemon 9111218An Elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies towards itself. Upon destruction, its explosion deals damage to enemies and heals allies. 9111219Great Unclean One 9111220Great Unclean One 9111221Daemon 9111222Lightning Claws 9111223Paired claws capable of heavily damaging all targets. Also grants the Destructive Strike ability. 9111224Equip weapon 9111227Sword of Flame 9111228Bestows increased melee damage and grants the Coruscating Flame ability, wreathing an ally in a shield of flame. 9111232Chaos Sorcerer 9111233Chaos Sorcerer 9111234Commander 9111235Commander 9111236Plague Champion 9111237Commander 9111238Plague Champion 9111239Bile Spewer 9111240A powerful spewer that spews sticky, caustic bile, weakening and slowing enemies. Grants the Bilious Discharge ability. 9111241Equip weapon 9111286Chaos Heavy Infantry 9111287Plague Marines 9111288Daemonic Steed 9111289Bloodcrusher 9111292Chaos Predator 9111293Chaos Heavy Tank 9111296Chaos Dreadnought 9111297Chaos Walker 9111298Bloodletters 9111299Daemons of Khorne 9111300Chaos Light Infantry 9111301Chaos Heretics 9111308Blight Grenades 9111309Gas grenades that infects enemy units with a contagious plague that inflicts damage over time. 9111317Level 2 Webway Assembly 9111319Equip weapon 9111320Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage. 9111321Grenade Launchers 9111327Infantry 9111330Grants energy with every strike the Chaos Lord lands in close-combat, and increases his health and health regeneration. 9111331Harness of Rage 9111332Equip armor 9111333Space Marine Librarian 9111334Psyker 9111335Space Marine Psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee. 9111336Librarian 9111342Level 2 Stronghold 9111388Equip armor 9111389Fetid Armor 9111390Grants increased Health and the Unholy Stench ability, which damages and suppresses enemies. 9111391Dark Halo 9111392Equip accessory 9111393Allows unit to activate an energy shield that absorbs damage at the cost of Energy. 9111407Araghast the Pillager 9111408Chaos Lord 9111419Icon of Nurgle 9111420Grants the Plague Champion a permanent aura of decay, dealing constant damage to enemy infantry in the area surrounding him. 9111421Equip accessory 9111470Aurelia 9111471Planet Aurelia was once a leading world in its namesake sub-sector. A millennium ago, warp storms plunged the planet into a devastating ice age, and then swallowed it whole. Now it has re-emerged. 9111472Argent Glacier 9111473The Argent Valley once connected two of Aurelia s major hive cities; now it cradles a massive glacier that is slowly crushing the ruins below. 9111474Tome of Time 9111475Upgrade Squad 9111476Improves health and grants the Veil of Time ability. 9111479Mucus Discharge 9111480Equip accessory 9111481Grants the Breath of Nurgle ability, which heals the Plague Marine Champion and nearby allies. 9111486Equip armor 9111487Grants increased Health and immunity to most forms of knockback at the cost of movement speed. Also causes the Plague Champion to emit a foul cloud of toxic gas when incapacitated in combat. 9111488Armor of Pestilence 9111489Level 2 Chaos Temple 9111491Chaos Space Marines 9111492Chaos Heavy Infantry 9111613Upgrade Squad 9111614Increases the Weirdboy s Energy and grants the Foot of Gork ability. 9111615Warphead 9111619Bigga Brains 9111620Equip weapon 9111621Upgrade Squad 9111622Increases the Weirdboy s health and grants the Over Dere! Ability. 9111647Chaos Space Marines 9111648Chaos Space Marines 9111649Tactically adaptable infantry that can be equipped with multiple weapon upgrades. 9111650Ranged Infantry 9111652Level 2 Chaos Temple 9111653Level 3 Chaos Temple 9111658Combi-Flamer 9111659Bolter ranged weapon with underslung flamer; grants the Immolate ability. 9111660Equip weapon 9111661Blood Maul 9111662Equip weapon 9111663Huge two-handed weapon deals heavy damage to infantry. Grants the Sweeping Doom ability. 9111681Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units. 9111682Heavy Weapons Team 9111683Chaos Havocs 9111684A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. This squad has limited firing arc and requires setup time. 9111685Light Melee Vehicle 9111686Bloodcrusher 9111687Dedicate to Tzeentch 9111688Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading. 9111689Mark of Tzeentch 9111690Chaos Havocs 9111692Frag Grenade 9111693Throw Grenade 9111694Grenades do damage to a small area. 9111698Chaos Havocs 9111699Chaos Heavy Weapons Squad 9111700Click and target area 9111701Throw a volley of anti-infantry grenades. 9111702Throw a volley of anti-infantry grenades. 9111716Equip accessory 9111717Grants the Warp Rift ability, transporting units from one point to another through the Immaterium. 9111718Sigil of the Rift 9111720Bestows increased melee damage and grants the Warpfire ability, damaging enemies. 9111721Equip weapon 9111722Rod of Warpfire 9111731Equip weapon 9111732Plague-infected Power Fist effective against all targets. Grants the Pestilent Strike ability. 9111733Chains of Torment 9111734Trap 9111735Chains of Torment 9111736Equip armor 9111737Woven from barbed chains, these robes grant the Chains of Torment ability. Increases the health of the Sorcerer. 9111738Robes of Torment 9111742Enemies slain with this foul blade will linger as undead allies to the Plague Champion before expiring. 9111743Equip weapon 9111744Equip accessory 9111745Grants the Subjugation ability, allowing the Sorcerer to control an enemy unit. 9111746Tome of Subjugation 9111752Equip armor 9111753Grants the Daemonic Shield ability, which protects against ranged damage. Increases the health of the Sorcerer. 9111754Daemon Armor 9111755Level 2 Chaos Temple 9111759Equip accessory 9111760Grants the Curse of Tzeentch ability, causing enemies to explode on death. 9111761Icon of Tzeentch 9111762Level 2 Chaos Temple 9111766Continue your battle against the Tyranid Swarm when you purchase WarhammerR 40,000"! Dawn of WarR II. 9111767Fight for survival in over 20+ hours of additional single player missions and with full cooperative support help is only a friend away. 9111768Face off against your friends via LAN or internet play and command the Tyranids, Orks, Eldar, and Space Marines in epic 6 person multiplayer battles. 9111772Level 3 Chaos Temple 9111796Daemonic Visage 9111797Equip accessory 9111798Causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy. 9111860Enhances nearby Chaos units 9111861Field Generator 9111862Suppresses infantry 9111863Heavy Bolter Turret 9111865Chaos central structure. Summons heavy units. 9111866Chaos Temple 9111867Chaos Temple 9111868Summons Chaos units 9111869Shrine to Chaos 9111870Imperial Generator 9111871Enhances nearby Imperial Guard 9111874Chaos Warp Gate 9111875Summons Chaos units 9111925Wraithguard 9111926Super Heavy Infantry 9111927Wraithguard 9111928Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies. 9111944Chainswords 9111945Click and target location 9111946Teleport through the Warp to the target location. 9111947Warp 9111948Click to activate 9111949Fill the Bloodletters with the Blood God s endless fury, increasing their damage output. 9111950Fury of Khorne 9111951Click to activate 9111952Increase the Lord s close-combat damage while consuming his Energy. 9111953Rage of Khorne 9111954Toggle on/off 9111955Raise a shield of unholy energy that causes damage to reduce Energy instead of health. 9111956Dark Halo 9111957Click to activate 9111958Markedly increase the healing effects of worship upon the Chaos Lord. 9111959Worship Me! 9111960Click and choose a direction 9111961Strike a deadly blow, knocking back and stunning enemy units caught in a short linear path. 9111962Fearsome Strike 9111963Click to activate 9111966Click and target area 9111967Ignite an area in flames, dealing damage over time. 9111968Immolate 9111969Toggle on/off 9111970Infiltrates your unit 9111971Infiltration 9111972Click and target area 9111978Click to Activate 9111979Fill your forces with a lust for killing. For a limited duration, whenever your infantry enters melee combat, they enhance the damage output of nearby allies. 9111980Bloodlust 9111990Click and target friendly infantry 9111991Gift an allied squad with the Blood God s favor; the squad regains health when dealing damage in melee. 9111992Blood For the Blood God 9111999Click to Activate 9112000Temporarily reduce all enemy units sight range to almost nil. 9112001Malignant Blindness 9112005Click and target area 9112006Throw a grenade that unleashes a Nurgle s Rot. Victims lose health over time and can pass on the rot to other nearby units. 9112007Nurgle s Rot 9112008Click and target area 9112009Throw a gas grenade, infecting infantry units with a contagious plague that inflicts damage over time and can spread to nearby units. 9112010Blight Grenade 9112011Click to Activate 9112012Strike the ground with great force, stunning nearby enemies and releasing a cloud of flies that reduces received range damage. 9112013Pestilent Strike 9112014Bilious Discharge 9112015Coat the targeted area with adhesive bile, slowing any units who pass through the area. 9112016Click and target area 9112017Unholy Stench 9112018Discharge a foul gas that damages and suppresses nearby enemy units. 9112019Click to activate 9112020Daemonic Shield 9112021Raise a shield of Warp energy that reduces incoming ranged damage. 9112022Click and target area 9112023Coruscating Flame 9112024Drape a unit in a shield of unholy fire, burning all those around them. 9112025Click and target friendly squad 9112026Click and choose a direction 9112027Trigger a line of fiery detonations, damaging infantry and vehicles. 9112028Warpfire 9112029Consume 9112030Consume the life force of an allied unit to regain Energy. 9112031Click and target friendly infantry 9112032Curse of Tzeentch 9112033Place a curse on an enemy. The unit will explode if it perishes while under the effects of the curse. 9112034Click and target enemy infantry squad 9112035Subjugate 9112036Gain temporary control of an enemy unit. The Sorcerer is immobile during subjugation. Only effective on non-commander infantry. 9112037Click and target enemy unit 9112038Click and target area 9112039Summon a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed. 9112040Chains of Torment 9112041Warp Rift 9112042Tear an entrance to and exit from the Warp, teleporting nearby units from one to the other. The rift remains active so long as the Sorcerer channels Energy to it. 9112043Click and target area 9112044Frag Grenade 9112045Throw grenade at target area, effective against infantry 9112046Click and target area 9112047Noxious Stomp 9112048The Great Unclean One stomps the ground, unleashing lingering putrid gases damaging nearby enemies 9112049Toggle on/off 9112053Foul Snare 9112054Project the writhing intestines of the Great Unclean One, stunning any infantry near the target and pulling them towards the Great Unclean One. 9112055Click and target enemy 9112056Mark of Tzeentch 9112058Minos Iceworks 9112059The ice shelf covering the remains of Hive Minos is riddled with crevasses and often wracked by terrible earthquakes. 9112060Chapter Keep Selenon 9112061The ruins of Selenon have suffered under the effects of the warp. This massive Blood Ravens keep bears terrible scars from the torments within the planet. 9112062Icon of Khorne 9112063Grants the Chaos Lord health for every melee attack made against the enemy. 9112068An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. 9112070An Aspiring Champion comes to lead the squad. 9112072Black Legion 9112073Click to Activate 9112074Temporarily increase damage caused by the Chaos Space Marines. 9112075Deadly Accuracy 9112076Click to Activate 9112077Temporarily increase speed and perform special attacks with every attack but receive more damage from enemy attacks. 9112078Berserk Fury 9112085Click and target area 9112086Unleash a barrage of missiles at the target area that deals damage over time and suppresses infantry. 9112087Frenzied Barrage 9112088Cold Welcome 9112091Locate the beacon source. 9112112Uprising at Angel Forge 9112117Protect Angel Forge. 9112122Ice and Blood 9112125Eliminate the Chaos forces 9112127A Brother s Return 9112131Defend the Astronomic Array 9112142Legis Uprising 9112145Destroy the Chaos Structures 9112146The Rescue 9112149Rescue the Scouts 9112150Defeat the Chaos attackers 9112160Capital Defense 9112163Destroy the Heretic Attackers 9112164Defend the Palace 9112166Teleport 9112167Teleport to the target location 9112168Teleport 9112169Teleport to the target location 9112170Lord of Chaos 9112174Defeat Araghast the Pillager 9112175Keys to the Past 9112179Recover the logic engine aboard the Judgment of Carrion 9112186Foul Play in the Chapter Keep 9112191Defeat the Chaos Daemons. 9112199Click to activate 9112200Have Guardians steel themselves, resisting suppression and dealing more damage. 9112201Embolden 9112202Jump 9112203Jump to the target location 9112204Click and target area 9112205Throw a grenade which temporarily counters gravity, incapacitating nearby units. 9112206Anti-Grav Grenade 9112207Click to activate 9112208Decimate enemies in close proximity to the Avatar. 9112209Khaine s Wrath 9112210Click and target direction 9112211The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9112212The Wailing Doom 9112213Click and target area 9112214A powerful beam that can cut through multiple targets. 9112215Beam Scorch 9112216Toggle on/off 9112217Conceal nearby allies and grant them increased resistance to damage and suppression. 9112218Cloaking Shroud 9112219Click and target area 9112220Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9112221Singularity 9112222Click and target area 9112223Fire a roiling blast of psychic energy damaging enemies. 9112224Destructor 9112225Click and target enemy 9112226Increase the damage taken on targeted enemy unit. 9112227Doom 9112228Click and target area 9112229Unleash a large psychic storm, disrupting and damaging all units in a large radius. 9112230Eldritch Storm 9112231Click and target enemy squad 9112232Temporarily disable a target squad s movement. 9112233Entangle 9112234Click to deploy squad 9112235Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression. 9112236Summon Seer Council 9112237(6p) Tiber Outpost 9112238Click and target area 9112239(4p) Ruins of Argus 9112240Temporarily reveal the fog of war in the targeted area. 9112241Farsight 9112242(4p) Medean Cliff Mines 9112243Click to activate 9112244Switch Prism Cannon to fire with a large blast area effective against infantry. 9112245Switch to Dispersed Beam 9112246Click to activate 9112247Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry. 9112248Switch to Focused Beam 9112249Click and then choose direction 9112250Throw enemy infantry in targeted direction. 9112251Warp Throw 9112252Click and target ally 9112253Temporarily grants a defensive bonus to a targeted allied unit. 9112254Fortune 9112255Click and target area 9112256Teleport all nearby allies infantry to the targeted location. 9112257Group Teleport 9112258Click and target ally 9112259Temporarily increase the range and damage of a targeted allied unit. 9112260Guide 9112261Click and target enemy vehicle 9112262Throw grenade that damages and temporarily disables targeted vehicle. 9112263Haywire Grenade 9112264Click to activate 9112265Recharges the Warlock s Energy. (Damage to the Warlock charges this ability.) 9112266Heart of Darkness 9112267Toggle on/off 9112268Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage. 9112269Heavy Gauge Filament 9112270Click and target area 9112271Click and target area 9112272Camouflages units in an area for a period of time. 9112273Holo-field 9112274Toggle on/off 9112275Raise a force field that absorbs damage by draining Energy. 9112276Energy Field 9112277Click and target area 9112278Camouflages units in an area for a period of time. 9112279Holo-field 9112280Click and target area 9112281Engulf an area in flames, damaging everyone within blast radius. 9112282Immolate 9112283Teleport 9112284Teleport to target location. 9112285Click and target area 9112286Levitation Field 9112287Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage. 9112288Click to activate 9112289A devastating slam that deals damage in an area around the Warlock 9112290A devastating slam that deals damage in an area around the Warlock 9112291Ethereal Slash 9112292Mind War 9112293Engage in a duel of minds. Causes damage to the target enemy and suppresses them. 9112294Click and target enemy 9112295Phase Shift 9112296Shift nearby units out of phase with the physical realm. Phase shifted units cannot move, cause or receive damage. 9112297Click to activate 9112298Plasma Grenade 9112299Throw a grenade which damages and knocks back units in an area. 9112300Click and target area 9112301Battle Equipment 9112302Secure Planet Aurelia 9112303Investigate the distress signal 9112304Defeat the Vandis insurgents 9112305Secure Angel Forge 9112310Click to activate 9112311Become temporarily invincible, increase energy regeneration, and reduce cooldown timers on other abilities. Ability charged by taking damage. 9112312Providence 9112313Infiltrate 9112314Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9112315Toggle on/off 9112316Pathfinder Gear 9112317Secure Hab Spire Legis 9112318Toggle On/Off 9112319Create a force field of psychic energy that protects the Warlock. Damage drains energy instead of health while active. 9112320Psychic Shield 9112321Click and target area 9112322Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9112323Shimmer Orb 9112324Rescue the Blood Ravens Scouts 9112325Spiritual Rites 9112326Restore a large amount of Health and Energy to friendly infantry units in an area. 9112327Click to activate 9112328Defeat the Black Legion 9112329Suppressive Fire 9112330Increase weapon suppression at the cost of reduced damage. 9112331Toggle on/off 9112332Time Field 9112333Slows down time in an area, all units within Time Field move slower and are unable to attack. 9112334Click and target area 9112335War Shout 9112336The Banshees let loose a piercing scream, suppressing and reducing the damage of nearby enemy infantry. 9112337Click to activate 9112341Warlock 9112342Channeling 9112343Increase Health and Energy Regeneration of target unit. Warlock must remain stationary. 9112344Click and target ally 9112345Distort Field 9112346Target squad temporarily receives less ranged damage. 9112347Click and target ally 9112348Ethereal Slash 9112349Slash enemies from a distance. 9112350Click to activate 9112351Swift Movement 9112352Temporarily increase the speed of all allied infantry. 9112353Click to activate 9112354Crack Shot 9112355Temporarily increase the ranged damage of a target allied squad. 9112356Click and target ally 9112360Warp Spider Exarch 9112361Spider s Brood 9112362Teleport in a Warp Spider squad to the targeted location. 9112363Click and target area 9112364Level 2 Webway Assembly 9112365Wraithbone 9112366Increase Wraithlord s Health Regeneration but temporarily disable the unit. 9112367Click to activate 9112368Wraithbone 9112369Click to activate 9112370Greatly increase speed but have reduced damage for a duration. 9112371Fleet of Foot 9112372Click and target allied vehicle or structure 9112373Repairs allied vehicles and structures. 9112374Repair 9112375Space Hulk Judgment of Carrion 9112376This ancient vessel has been lost in the Warp for generations. 9112377Lightning Strike 9112378Upon completing a jump or teleport, Thaddeus s rate of fire for ranged weapons increases markedly. 9112379Upon completing a jump or teleport, Thaddeus s rate of fire for ranged weapons increases markedly. 9112380No Shelter 9112381Thaddeus s ranged attacks deal increased damage against units in cover. 9112382Thaddeus s ranged attacks deal increased damage against units in cover. 9112383Thunderous Assault 9112384Jump and teleport range increase, and Assault Jump now stuns enemies on arrival. 9112385Jump and teleport range increase, and Assault Jump now stuns enemies on arrival. 9112386Vanguard Veterans 9112387Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health. 9112388Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health. 9112389Merciless Assault 9112390Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing. 9112391Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing. 9112392Lead with Fury 9112393Chapter s Fury also reduces ability cooldown for all nearby allies. 9112394Chapter s Fury also reduces ability cooldown for all nearby allies. 9112395Blast Off 9112396Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him. 9112397Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him. 9112398Rage 9112399Thaddeus learns to channel his anger, doing more and more damage as his Health drops. 9112400Thaddeus learns to channel his anger, doing more and more damage as his Health drops. 9112401Entrench 9112402Avitus s ranged attacks increase in damage the longer he remains stationary or within the same structure. 9112403Avitus s ranged attacks increase in damage the longer he remains stationary or within the same structure. 9112404Pitiless 9112405Regular infantry reduced to less than 20% Health are killed outright by Avitus s attacks. Heavier units suffer additional damage instead. 9112406Regular infantry reduced to less than 20% Health are killed outright by Avitus s attacks. Heavier units suffer additional damage instead. 9112407Aiming? Wotz Dat? 9112408Suppress target squad. 9112409Click and target enemy 9112410Big Shoota 9112411Blessing of Zeal 9112412Avitus regains Health with every kill he makes. 9112413Avitus regains Health with every kill he makes. 9112414Undaunted 9112415So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks. 9112416So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks. 9112417Assassinate 9112418Stab someone real good. 9112419Click and target an enemy 9112420Lacerate 9112421Avitus s ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks. 9112422Avitus s ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks. 9112423Enhanced Bionics 9112424Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint. 9112425Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint. 9112426Artillery Specialist 9112427Avitus gains the Frag Missile ability when equipping missile launchers. The Signum s artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies. 9112428Avitus gains the Frag Missile ability when equipping missile launchers. The Signum s artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies. 9112429Battle Supremacy 9112430Focus Fire increases the range of allies weapons and triggers special bonuses when combined with Command Supremacy (Force Commander) and Tactical Supremacy (Tarkus). 9112431Focus Fire increases the range of allies weapons and triggers special bonuses when combined with Command Supremacy (chance to kill regular infantry outright) and Tactical Supremacy (knockback immunity). 9112432Burna Bomb 9112433Throw a bomb that explodes over a large area and deals fire damage over time to infantry. 9112434Click and target area 9112435Rampage 9112436Increase speed of the Deff Dread while active. 9112437Click to activate 9112438Betrayal and Heresy 9112439Kustom Force Field 9112440Turn on a sparky shield that absorbs damage by draining Energy. 9112441Toggle on/off 9112442Infiltrate 9112443Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9112444Toggle on/off 9112445Locate and execute the traitor 9112448Destroy the Chaos Structures 9112449Eliminate the Traitor 9112450Infiltrate 9112451Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9112452Toggle on/off 9112453Luv da Dakka 9112454Hold down da trigga fer maximum carnage! Knocks over infantry hit by your shots in an area of effect. 9112455Click and target area 9112456High Explosive Shells 9112457Volatile shells that deal devastating damage. 9112458Volatile shells that deal devastating damage. 9112459Click and target enemy 9112460Explosive Shot 9112461Fire an explosive shot at the target, knocking down nearby gitz. 9112462Click and target enemy unit 9112463Hide da Boyz 9112464Make another squad sneaky. Infiltrates target squad for ability s duration. 9112465Click and target ally 9112466The Wages of Sin 9112467Kaboom! 9112468Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9112469Click to activate 9112470Tankbusta Bomb 9112471Throw a bomb that sticks to wagons. Damages and disables vehicles. 9112472Throw stickybomb to damage and disable a vehicle 9112473Click and target enemy vehicle 9112474Click and target area 9112475Spawn a Kommando squad at target location. 9112476Kommandos Iz Da Sneakiest 9112477Right in Me Crosshairs 9112478Fire a single powerful shot at a target. 9112479Click and target enemy 9112480Plant Booby Trap 9112481Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9112482Left-click to place. Left-click the bomb to detonate. 9112484Stunbomb 9112485Throw a stun grenade that stuns nearby troops. 9112486Click and target area 9112487Mega-Rumblah 9112488Make da earth shake around ya! Knocks down and stuns enemy infantry and stuns enemy vehicles. 9112489Click to activate 9112490Electric Shock 9112491Make yer armor all sparky! Damages nearby units. 9112492Toggle on/off 9112493 Ave A Taste 9112494Give Energy and Health to a friendly unit. 9112495Click and target ally 9112496Force Field Overcharge 9112497Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. 9112498Click to activate 9112499Kult of Speed 9112500Temporarily increase speed and firing rate of all allied vehicles. 9112501Click to activate 9112502Level 2 Teleporta Platform 9112503More Dakka 9112504Temporarily increase the ranged firepower of a targeted squad. 9112505Click and target ally 9112506Proximity Mines 9112507Scatter proximity mines around the targeted position. Mines arm after 5 seconds. They will suppress enemy infantry and slow enemy vehicles. 9112508Click and target area 9112509Teleport 9112510Teleport to the target location. 9112511Click and target area 9112512Supa Tuff Beam 9112513Target receives less damage and becomes immune to knockback and suppression for the duration of the ability. 9112514Click and target ally 9112515Temporary Invulnerability 9112516Grants the target temporary damage invulnerability 9112517Frenzy 9112518Renders the squad invulnerable for a short period of time, and increases damage dealt. Also grants immunity to suppression. 9112519Click to activate 9112520Meaner an Greener 9112521Swamp Em 9112522Breaks suppression effects and reduces incoming ranged damage. 9112523Click to activate 9112524Nob Leader 9112525Repair 9112526Repairs allied vehicles and structures. 9112527Click and target allied vehicle or structure 9112528Roks 9112529Order a massive Rok strike on a targeted position. 9112530Click and target area 9112531Level 3 Teleporta Platform 9112532Smoke Bomb 9112533Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9112534Click and target area 9112535Merciless Blows 9112536This is a highly disruptive short-ranged area-of-effect attack 9112537Stikkbomb 9112538Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9112539Click and target area 9112540Stikkbomb 9112541Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9112542Click and target area 9112543Stunbomb 9112544Throw a stun grenade that stuns nearby troops. 9112545Click and target area 9112546Bomma Kit 9112547Jump 9112548Soar through the air and land at targeted location. 9112549Click and target area 9112550Jump 9112551Soar through the air and land at targeted location. 9112552Click and target area 9112553Stormboy Improved Jump packs 9112554Bommaboyz 9112555Send a Stormboy to blow himself up dealing damage when he reaches the target. 9112556Click and target area 9112557Improved Rokkit Packs 9112558Emperors Fist 9112559The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets 9112560Boomgun 9112561Big powerful tank shot! 9112562Click and target area 9112563Rokkit Barrage 9112564Point da rokkit launcha skywards and unleash a hail of rokkits on the target location. 9112565Click and target area 9112566Call da Boyz! 9112567Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9112568Click to activate 9112569 Ard Boyz 9112570Temporarily increase a squad s resistance to melee damage. 9112571Click and target squad 9112572Big Stomp 9112573Perform a larger stomp that damages and stuns nearby enemies. 9112574Click to activate 9112575Boss Pole 9112576Now I m Angry 9112577The Warboss charges forward, creating craters of light cover. 9112578Click and target area 9112579Stomp 9112580Knock back nearby enemy units. 9112581Click to activate 9112587Use Yer Choppas! 9112588Increase the melee damage of a target squad and their chance of triggering a special attack. 9112589Click and target squad 9112608Fearsome 9112609Thule s assault cannon suppresses enemy units, including when used in a barrage. 9112610Thule s assault cannon suppresses enemy units, including when used in a barrage. 9112611Fiery Doom 9112612Thule s Melta Sweep ability is enhanced, causing more damage over a wider area. 9112613Thule s Melta Sweep ability is enhanced, causing more damage over a wider area. 9112614Stunning Blows 9112615Thule close combat strikes now have a chance to stun enemies. 9112616Thule close combat strikes now have a chance to stun enemies. 9112617Fury of the Ancient 9112618Thule s Charge ability increases in range and crushes regular infantry caught in its path. 9112619Thule s Charge ability increases in range and crushes regular infantry caught in its path. 9112620Detonation 9112621If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies. 9112622If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies. 9112623Machine Duel 9112624Ability Unlock - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment. 9112625Ability Unlocked - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment. 9112626Directed Fire 9112627Ranged units near the Force Commander gain an increased rate of fire. 9112628Ranged units near the Force Commander gain an increased rate of fire. 9112629Fearless 9112630The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire. 9112631The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire. 9112632Unkillable 9112633As the Force Commander s Health drops he gains a commensurate resistance to further damage. 9112634As the Force Commander s Health drops he gains a commensurate resistance to further damage. 9112635Greater Blessing of Zeal 9112636With every kill he makes, the Commander s maximum Health increases. These effects last until the end of the current deployment. 9112637With every kill he makes, the Commander s maximum Health increases. These effects last until the end of the current deployment. 9112638Furious Charge 9112639When using To Victory! the Force Commander stuns any enemy infantry in his path. 9112640When using To Victory! the Force Commander stuns any enemy infantry in his path. 9112641Strike With Me! 9112642When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage. 9112643When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage. 9112644Invigorating Leadership 9112645Allies near the Force Commander regenerate Energy at an increased rate. 9112646Allies near the Force Commander regenerate Energy at an increased rate. 9112647Command Supremacy 9112648Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (Avitus) and Tactical Supremacy (Tarkus). 9112649Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (ranged attacks have a chance to kill regular infantry outright) and Tactical Supremacy (melee damage bonus). 9112650Flanking Expert 9112651Cyrus deals significantly more damage when he is away from allies. 9112652Cyrus deals significantly more damage when he is away from allies. 9112653Soft Target 9112654Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy. 9112655Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy. 9112656Fearless Shadow 9112657Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed. 9112658Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed. 9112659Remote Teleport 9112660Cyrus may tag a location, then a squad, and then use the strike cruiser s teleporter to transport that squad to the chosen destination. 9112661Cyrus may tag a location, then a squad, and then use the strike cruiser s teleporter to transport that squad to the chosen destination. 9112662Crippling Strikes 9112663In melee combat, Cyrus s attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties. 9112664In melee combat, Cyrus s attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties. 9112665Demolitions Specialist 9112666When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle. 9112667When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle. 9112668Covert Leadership 9112669Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving. 9112670Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving. 9112671Ambush 9112672Infiltration provides a bonus to Cyrus s attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking. 9112673Infiltration provides a bonus to Cyrus s attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking. 9112674Special Weapons Tactician 9112675When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers). 9112676When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers). 9112677Sternguard Squad 9112678Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition. 9112679Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition. 9112680Feel No Pain 9112681Ability Unlock - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 9112682Ability Unlocked - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them. 9112683Brotherhood 9112684Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled. 9112685Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled. 9112686Challenge 9112687All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target. 9112688All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target. 9112689Reactive Strike 9112690Enemies who attack Tarkus in close combat suffer damage with every attack. 9112691Enemies who attack Tarkus in close combat suffer damage with every attack. 9112692Volley 9112693With Frag Grenades equipped, each use throws a volley of three instead of a single grenade. 9112694With Frag Grenades equipped, each use throws a volley of three instead of a single grenade. 9112695Tactical Supremacy 9112696Tactical Advance grants bonuses to Tarkus s melee damage and triggers special bonuses when combined with Battle Supremacy (Avitus) and Command Supremacy (Force Commander). 9112697Tactical Advance grants bonuses to Tarkus s melee damage and triggers special bonuses when combined with Battle Supremacy (knockback immunity) and Command Supremacy (extend melee bonuses to affected allies). 9112704Assault Jump 9112705Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9112706Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9112707Click and target area 9112710Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing. 9112711Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing. 9112721Call to Arms 9112722Ability Unlock - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule s position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy. 9112723Ability Unlocked - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule s position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy. 9112724Defensive Weapons 9112725Thule can use his weapons when Ancient Defender is active. He remains immobile, however. 9112726Thule can use his weapons when Ancient Defender is active. He remains immobile, however. 9112733Corrosive Shots 9112734Temporarily increase damage against vehicles. 9112735Click to activate 9112736Bio-Plasma 9112737Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9112738Click and target area 9112739Bio-Plasma 9112740Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9112741Click and target area 9112742Venom Cannon 9112744Burrow 9112745Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies. 9112746Click to activate 9112747Burrow 9112748Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies. 9112749Toggle On/Off 9112750Burrow Trap 9112751Plant a Burrow Trap, which stuns and damages enemies who walk over it. 9112752Click and target area 9112753Feel No Pain 9112754Grant temporary damage immunity to a targeted ally, or stun a targeted enemy. 9112755Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, intimidate a targeted enemy with the same conviction, stunning them. 9112756Click and target ally or enemy 9112757Mycetic Spores 9112758Call down mycetic spores to spawn Hormagaunts and reinforce other nearby Tyranids. 9112759Click and target area 9112760Level 2 Hive 9112761Catalyst 9112762Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health. 9112763Click and target friendly unit 9112764Charge 9112765Charge at targeted location, damaging and knocking over everything in the charge path. 9112766Click and target area 9112767Thornback 9112768Charge 9112769Charge at targeted location, knocking over everything in the charge path. 9112770Click and target area 9112771Corrosive Strike 9112772Striking while camouflaged will increase the damage taken by the target. 9112773Click and target enemy unit 9112774Camouflage 9112775Assault Leap 9112776Soar through the air and land with a high impact throwing nearby units. 9112777Click and target area 9112778Flesh Hooks 9112779Fire terrible hooks to damage enemy infantry and pull a target towards you. 9112780Click and target enemy unit 9112781Flesh Hooks 9112782Fire barbed hooks to damage enemy infantry and pull a target towards you. 9112783Click and target enemy unit 9112787Warrior Vanguard 9112788Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids. 9112789Click and target area 9112790Level 2 Hive 9112791Level 2 Hive 9112792Level 3 Hive 9112794Infiltrate 9112795Becomes invisible to the enemy. Attacking, using abilities or getting too close to enemy troops reveals the unit. Drains energy when toggled on. 9112796Toggle On/Off 9112800Invulnerability 9112801Cause the Hive Tyrant to become temporarily invulnerable. 9112802Click to activate 9112803Assault Leap 9112804Soar through the air and land with a high impact throwing nearby units. 9112805Click and target area 9112806Vanguard 9112807Pheromone Cloud 9112808Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce. 9112809Click and target area 9112810Stalk 9112811Reveal enemy commanders on the map. 9112812Click to activate 9112815Toxic Burst 9112816Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location. 9112817Click to activate 9112818Toxic Miasma 9112819Emit a toxic cloud that follows your unit, poisoning nearby enemies. 9112820Toggle on/off 9112821Warp Field 9112822Activate a protective shield. While active, damage received drains energy instead of health. 9112823Toggle on/off 9112824Warp Field 9112825Activate a protective shield. While active, damage received drains energy instead of health. 9112826Toggle on/off 9112827Catalyst 9112828Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9112829Click and target friendly unit 9112830Spore Mines 9112831Drops down a group of Spore Mines. 9112832Click and target area 9112833Level 2 Hive 9112834Tunnel 9112835Create a persistent tunnel which allied infantry can travel through. 9112836Tunnel to target position 9112837Terrify 9112838Force the target to fall back to their headquarters. Does not affect commanders. 9112839Click and target enemy unit 9112840Level 2 Hive 9112841Level 3 Hive 9112842Psychic Scream 9112843Reduce damage output of all enemy units within the area of effect of the ability. 9112844Click to activate 9112845Psychic scream 9112846Seismic Roar 9112847Area effect attack that knocks back enemies and poisons the immediate area. 9112848Click to activate 9112849Spore Cysts 9112850Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry. 9112851Click to activate 9112852Barbed Strangler and Spore Mines 9112854Spore Detonation 9112855The Spore Mine will instantly explode into a cloud of toxic gas that stuns nearby units but does little damage. 9112856Click to detonate 9112859Synapse Aura (damage) 9112866Synapse Aura (health) 9112870Synapse Aura (damage) 9112877Melee Upgrade 9112881Level 2 Hive 9112882Level 3 Hive 9112883Tyranoform 9112884Cause capillary towers to erupt from the ground, damaging all units and transforming the area. Provides bonuses to nearby Tyranids. 9112885Click and target area 9112886Level 3 Hive 9112887Without Number 9112888Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9112889Click to activate 9112890Level 2 Hive 9112891Focused Warp Blast 9112892Fire a focused psychic blast that deals high damage to a single target. Temporarily slows vehicles. 9112893Click and target enemy 9112901Mark Teleport Squad 9112902Mark a squad to be teleported to the previously chosen location. 9112904And They Shall Know No Fear 9112905Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.) 9112906Click to activate 9112907Sergeant 9112922Advanced Healing 9112923Heal allied infantry around the Apothecary for as long as the ability remains active. Apothecary is slowed during this time. Can resurrect incapacitated heroes. 9112924Toggle On/Off 9112925Angels of Death 9112926Render all your infantry temporarily invulnerable. 9112927Click to activate 9112928Heal 9112929Heal a targeted squad. This ability improves as the Apothecary gains levels. Can resurrect incapacitated heroes. 9112930Click and target ally 9112931Healing Aura 9112932Passive All nearby allied infantry heal faster. 9112933Activate aura 9112934Full Auto 9112935Open fire, dealing increased damage and knocking enemies back within a small area. 9112936Click and target enemy 9112937Battle Cry 9112938Temporarily perform Special Attacks with every melee strike. Inspires nearby troops, increasing their weapon damage for the duration of the effect. 9112939Click to activate 9112940Blessing of the Omnissiah 9112941Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9112942Click to activate 9112943Brothers in Arms 9112944Increase the damage output of the Techmarine and nearby allies. 9112945Toggle on/off 9112946Venerable Dreadnought Drop Pod 9112947Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9112948Click and target an area 9112949Level 3 Stronghold 9112950Can only have one Venerable Dreadnought. 9112951Drop Pod 9112952Call in a Drop Pod that instantly reinforces nearby squads. Cannot reinforce Terminator squads. 9112953Click and target an area 9112954Level 2 Stronghold 9112955Charge 9112956Charge at targeted location, knocking over everything in the charge path. 9112957Click and target area 9112958Charge 9112959Charge at targeted location, knocking over everything in the charge path. 9112960Click and target area 9112961Combat Stimulants 9112962Temporarily increase the attack power of an allied unit and allowing them to break suppression. 9112963Click and target ally 9112964Cyclone Missile Barrage 9112965Fire a cluster of missiles to damage all targets in a large area. 9112966Click and target an area 9112967Deep Strike Terminator Squad 9112968Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9112969Click and target an area 9112970Level 3 Stronghold 9112971Deep Strike Terminator Assault Squad 9112972Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9112973Click and target an area 9112974Level 3 Stronghold 9112975Defend 9112976Grants resilience against ranged fire and suppression immunity to the Force Commander and nearby allies. Affected units move more slowly. 9112977Toggle on/off 9112978Assault Cannon Barrage 9112979Cover an area with a devastating hail of high-explosive shells. 9112980Click and target location 9112981Assault Cannon 9112982Assault Cannon Barrage 9112983Cover an area with a devastating hail of high-explosive shells. 9112984Click and target location 9112985Assault Cannon 9112986Emperor s Fist 9112987Slam the Dreadnought s fist into the ground, damaging and stunning enemies in the surrounding area. 9112988Click to activate 9112989Sprint 9112990Increase movement speed at the cost of Energy.
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The International Politics of Nuclear Waste Palgrave Macmillan? Andrew Blowers? David Lowry? Barry D. Solomon? PalgraveMacmillan? AndrewBlowers? DavidLowry? BarryD.Solomon? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-Physics-NuclearPhysics-Radioactivity? Environmental Problems Grassroots Solutions The Politics of Grassroots Environmental Conflict Worth Pub? Sherry Cable? Charles Cable? WorthPub? SherryCable? CharlesCable? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-Nature&Ecology-General? A Brief History of Pollution Palgrave Macmillan? Adam Markham? PalgraveMacmillan? AdamMarkham? ジャンル別? Substores-UnknownASINs-7? Subjects-Business&Investing-Economics-NaturalResources Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-General Environmental Democracy Palgrave Macmillan? Michael Mason? PalgraveMacmillan? MichaelMason? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-SocialSciences-PoliticalScience-Rights? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Government-Democracy? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? The Environmental Crisis Understanding the Value of Nature Palgrave Macmillan? Mark Rowlands? Jo Campling? PalgraveMacmillan? MarkRowlands? JoCampling? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-History&Philosophy-Ethics? Subjects-Science-Nature&Ecology-Environment-Conservation? Our Angry Earth Tor Books? Isaac Asimov? Frederik Pohl? TorBooks? IsaacAsimov? FrederikPohl? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Conservation-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-EarthSciences-Ecology-General? Unclean Sky Greenwood Press? Louis J. Battan? GreenwoodPress? LouisJ.Battan? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Problems and Prospects for Nuclear Waste Disposal Policy (Contributions in Political Science) Greenwood Pub Group? Eric B. Herzik? Alvin H. Mushkatel? GreenwoodPubGroup? EricB.Herzik? AlvinH.Mushkatel? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Outdoors&Nature-Environment-Recycling? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-ProfessionalScience-Physics-Energy? Subjects-Science-Nature&Ecology-Environment-Recycling? Subjects-Science-Physics-Energy? Subjects-Science-Physics-NuclearPhysics-Radioactivity? The Law of Hazardous Wastes and Toxic Substances in a Nutshell (Nutshell Series) West Group? John G. Sprankling? Gregory S. Weber? WestGroup? JohnG.Sprankling? GregoryS.Weber? ジャンル別? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Law-Business-Labor&Employment? Subjects-Law-Series-Nutshell? Subjects-Law-AdministrativeLaw-General? Subjects-Nonfiction-Law-Business-Labor&Employment? Subjects-Nonfiction-Law-Series-Nutshell? Subjects-Nonfiction-Law-AdministrativeLaw-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Law-AdministrativeLaw-General? Subjects-Science-General The Trip of a Drip (How the World Works) Little Brown & Co (Juv)? Vicki Cobb? LittleBrown&Co(Juv)? VickiCobb? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Science,Nature&HowItWorks-Engineering? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Encyclopedia of Psychoactive Substances Little, Brown? Richard Rudgley? Little,Brown? RichardRudgley? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-Philosophy-Science? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Reference? Subjects-Science-History&Philosophy-General? Water Supply and Pollution Control Addison-Wesley? Warren Viessman? Mark J. Hammer? Addison-Wesley? WarrenViessman? MarkJ.Hammer? ジャンル別? Subjects-Engineering-Civil-Hydrology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Groundwater? Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Engineering-General? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Groundwater? Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-WaterSupply? Earth Algebra College Algebra With Applications to Environmental Issues Addison-Wesley? Christopher Schaufele? Addison-Wesley? ChristopherSchaufele? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-Mathematics-PureMathematics-Algebra-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Mathematics-PureMathematics-Algebra-General? Subjects-Science-Mathematics-Applied-Probability&Statistics? Ecology The Experimental Analysis of Distribution and Abundance Addison-Wesley? Charles J. Krebs? Addison-Wesley? CharlesJ.Krebs? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-BiologicalSciences-PopulationBiology? The Social Audit Pollution Handbook Palgrave Macmillan? Maurice Frankel? PalgraveMacmillan? MauriceFrankel? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Medicine-InternalMedicine-InfectiousDisease? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-Medicine-InternalMedicine-InfectiousDisease? Reservoirs Palgrave Macmillan? Brian Henderson-Sellers? PalgraveMacmillan? BrianHenderson-Sellers? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-General? Subjects-Engineering-Petroleum,Mining&Geological-ReservoirEngineering? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-ReservoirEngineering? Subjects-Professional&Technical-Engineering-General The International Politics of Nuclear Waste Palgrave Macmillan? Andrew Blowers? David Lowry? Barry D. Solomon? PalgraveMacmillan? AndrewBlowers? DavidLowry? BarryD.Solomon? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-Nuclear? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Nuclear? The Dictionary of Toxicology Nature Publishing Group? Ernest Hodgson? Richard Mailman? Janice Chambers? NaturePublishingGroup? ErnestHodgson? RichardMailman? JaniceChambers? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Medicine-Pharmacology-Toxicology? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-English(British)? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Reference-Dictionaries&Thesauruses-English(British)? Subjects-Science-Medicine-Pharmacology-Toxicology? Animals and Alternatives in Toxicity Testing Palgrave Macmillan? Michael Balls? James Bridges? Jacqueline Southee? PalgraveMacmillan? MichaelBalls? JamesBridges? JacquelineSouthee? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Fauna-AnimalRights? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-Nature&Ecology-AnimalRights? General and Applied Toxicology Nature Publishing Group? Bryan Ballantyne? Timothy Marrs? Tore Syversen? NaturePublishingGroup? BryanBallantyne? TimothyMarrs? ToreSyversen? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Medicine-Pharmacology-Toxicology? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Reference? Subjects-Science-Medicine-Pharmacology-Toxicology? Environmental Science in Building (Building Surveying) Palgrave Macmillan? Randall McMullan? PalgraveMacmillan? RandallMcMullan? ジャンル別? Substores-UnknownASINs-8 Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-General Environmental Science in Building (Building Surveying) Palgrave Macmillan? Randall McMullan? PalgraveMacmillan? RandallMcMullan? ジャンル別? Substores-UnknownASINs-8 Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Treatment of Industrial Effluents Hodder Arnold H&S? A.G. Callely? HodderArnoldH&S? A.G.Callely? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Guidelines to Environmental Impact Assessment in Developing Countries Hodder & Stoughton Ltd? Yusuf J. Ahmad? George K. Sammy? Hodder&StoughtonLtd? YusufJ.Ahmad? GeorgeK.Sammy? ジャンル別? Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Sewers Rehabilitation and New Construction Repair and Renovation Edward Arnold? Geoffrey F. Read? Ian G. Vickeridge? EdwardArnold? GeoffreyF.Read? IanG.Vickeridge? ジャンル別? Substores-UnknownASINs-9? Subjects-Engineering-Civil-Construction-Management? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Construction-Management? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Environmental Policy in an International Context Conflicts of Interest (International Environmental Studies) Butterworth-Heinemann? Peter B. Sloep? Andrew Blowers? Butterworth-Heinemann? PeterB.Sloep? AndrewBlowers? ジャンル別? Substores-UnknownASINs-9? Subjects-Business&Investing-Economics-NaturalResources Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Nonfiction-Government-State&LocalGovernment? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Environmental and Social Impact Assessment An Introduction Edward Arnold? C. J. Barrow? Christopher J. Barrow? EdwardArnold? C.J.Barrow? ChristopherJ.Barrow? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-RegionalPlanning? Subjects-Nonfiction-SocialSciences-Research? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geography? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geography-General? Subjects-Science-Nature&Ecology-NaturalResources-General? Water Technology An Introduction for Environmental Scientists and Engineers (Arnold Environmental Management Technology) Butterworth-Heinemann? N. F. Gray? Butterworth-Heinemann? N.F.Gray? ジャンル別? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Hydrology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Water Supply Butterworth-Heinemann? Alan C. Twort? D. D. Ratnayaka? Malcolm J. Brandt? Butterworth-Heinemann? AlanC.Twort? D.D.Ratnayaka? MalcolmJ.Brandt? ジャンル別? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Outdoors&Nature-NaturalResources-WaterSupply&LandUse? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-WaterSupply&LandUse? Subjects-Science-Nature&Ecology-Environment-WaterSupply? The Hydraulics of Open Channel Flow An Introduction Butterworth-Heinemann? Hubert Chanson? Butterworth-Heinemann? HubertChanson? ジャンル別? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Hydraulics? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-General? Subjects-Engineering-Mechanical-Hydraulics? Subjects-Engineering-Mechanical-FluidMechanics? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Hydraulics? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-Hydraulics? Subjects-Professional&Technical-Engineering-Mechanical-FluidMechanics? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Physics-Dynamics-FluidDynamics? Subjects-Science-Physics-FluidMechanics? Economic Value of Peace and Quiet Saxon Ho.? David Starkie? D M Johnson? SaxonHo.? DavidStarkie? DMJohnson? ジャンル別? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Pollution and the Environment (Debates S) Macdonald? Mary Lean? Macdonald? MaryLean? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Professional&Technical-Engineering-Civil-Environmental-General The Control of Nature Farrar Straus & Giroux (T)? John McPhee? FarrarStraus&Giroux(T)? JohnMcPhee? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Literature&Fiction-General-Classics? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-NatureWriting? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-EarthSciences-Ecology-AnimalEcology? Subjects-Science-Nature&Ecology-Essays? Subjects-Science-Nature&Ecology-Environment-Conservation? Water The Nature, Uses, and Future of Our Most Precious and Abused Resource Farrar Straus & Giroux (T)? Fred Powledge? FarrarStraus&Giroux(T)? FredPowledge? ジャンル別? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Conservation-Water? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? The Pollution Crisis Official Documents Oceana Pubns? Edward H. Rabin? OceanaPubns? EdwardH.Rabin? ジャンル別? Substores-UnknownASINs-9? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Water (Where Does It Come from Series) Silver Burdett Pr? Diane Tippell? SilverBurdettPr? DianeTippell? ジャンル別? Subjects-Children sBooks-Baby-3-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Engineering? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Septic Tank Practices Doubleday? Peter Warshall? Doubleday? PeterWarshall? ジャンル別? Substores-UnknownASINs-9? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Progress and Privilege America in the Age of Environmentalism Anchor Books? William Tucker? AnchorBooks? WilliamTucker? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Outdoors&Nature-Conservation-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Waterworks An Owner-Builder Guide to Rural Water Systems Dolphin Books? Michael A. Hackleman? DolphinBooks? MichaelA.Hackleman? ジャンル別? Substores-UnknownASINs-9? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Restoring the Earth How Americans Are Working to Renew Our Damaged Environment John Berger & Associates? John J. Berger? JohnBerger&Associates? JohnJ.Berger? ジャンル別? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Conservation-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources A Scientist in the City Doubleday? James Trefil? Judity Peatross? Doubleday? JamesTrefil? JudityPeatross? ジャンル別? Subjects-Computers&Internet-Business&Culture-FutureofComputing? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-SocialSciences-Sociology-Urban? Subjects-Nonfiction-SocialSciences-Sociology-Communities? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-General Reviews of Environmental Contamination and Toxicology (Reviews of Environmental Contamination and Toxicology) Springer? George W. Ware? Springer? GeorgeW.Ware? ジャンル別? Substores-UnknownASINs-9? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-General? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-Conservation? Marine Pollution Diagnosis and Therapy Springer-Verlag? Sebastian A. Gerlach? Springer-Verlag? SebastianA.Gerlach? ジャンル別? Substores-UnknownASINs-9? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-Marine? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Marine? Subjects-Professional&Technical-Engineering-General Subjects-Science-Nature&Ecology-Oceans&Seas-Oceanography-General? Pollutants in Porous Media The Unsaturated Zone Between Soil Surface and Groundwater (Ecological Studies) Springer-Verlag? B. Yaron? Springer-Verlag? B.Yaron? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Groundwater? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Groundwater? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Science-AgriculturalSciences-SoilScience? Chemical Waste Handling and Treatment Springer-Verlag? Konrad R. Muller? Springer-Verlag? KonradR.Muller? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-Recycling? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Recycling? Air Pollution by Photochemical Oxidants Formation, Transport, Control, and Effects on Plants (Ecological Studies) Springer-Verlag? Robert Guderian? Springer-Verlag? RobertGuderian? ジャンル別? Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Science-EarthSciences-AtmosphericSciences-AtmosphericChemistry? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Environmental Impact Assessment, Technology Assessment, and Risk Analysis (Nato Asi Series G Ecological Science, No 4) Springer-Verlag? Vincent T. Covello? Springer-Verlag? VincentT.Covello? ジャンル別? Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Planning&Management? Subjects-Nonfiction-UrbanPlanning&Development-EnvironmentalPlanning? Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Planning&Management? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Technology-General&Reference Subjects-Science-Technology-Risks? Subjects-Science-BiologicalSciences-General? Modeling and Managing Shallow Lake Eutrophication With Application to Lake Balaton Springer-Verlag? L. Somlyody? Giorgio Van Straten? Springer-Verlag? L.Somlyody? GiorgioVanStraten? ジャンル別? Subjects-Engineering-Civil-Hydrology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-General? Subjects-Science-BiologicalSciences-Biology-FreshwaterBiology? Anaerobic Digestion Processes in Industrial Wastewater Treatment (Biotechnology Monographs, Vol 2) Springer-Verlag? S. M. Stronach? T. Rudd? J. N. Lester? Springer-Verlag? S.M.Stronach? T.Rudd? J.N.Lester? ジャンル別? Substores-UnknownASINs-9? Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SewageDisposal&Treatment? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SewageDisposal&Treatment? 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EntityFrameworkについて インストール EF5 バックエンドデータベース Code Firstプログラミング サンプルソース DbContext エンティティクラス 型 日付(DateTime) 複合型フィールド 外部関連 モデルの階層化(TPT) 属性 データベースの設定 エンティティの使い方 エンティティの追加 エンティティの削除 LINQを使ったエンティティの検索方法 エンティティのキーから検索 ジェネリックな方法でプロパティにアクセス 関連 関連エンティティの積極的読み込み 関連エンティティの遅延読み込み 遅延読み込み無効化 ライフサイクル EntityState.Add EntityState.Detached ローカルデータ(未コミットデータ) 低レベルSQLの実行 参照 プログラミング EntityFrameworkについて http //msdn.microsoft.com/ja-jp/library/bb386871%28v=vs.90%29.aspx EntityFramework 5 VisualStudio2010とVisualStudio2012に対応。 EntityFramework 5 Beta 2012年3月29日 VisualStudio11に対応。また、VisualStudio2010ではエラーが発生するため、まだ動作しない。 EntityFramework 4.3.1 2012年3月29日 インストール VisualStudioから使用する場合、VisualStudioのExtensionであるNuGetManagerを使います。 VisualStudio2010では拡張機能であるNuGetPackageManagerを導入すれば、VisualStudio内からパッケージの取得・管理を行うことができる。 EF5 NotMapped属性の仕様が変更。 バックエンドデータベース SQL Server Compact 4.0 Microsoft SQL Server Compact 4.0 は、ソフトウェア開発者が ASP.NET Web サイトの構築と Windows デスクトップ アプリケーションの作成に使用できる、無償の埋め込み型データベースです。SQL Server Compact 4.0 はコンパクトで、アプリケーション フォルダー内にバイナリ ファイルをプライベート配置することができ、Visual Studio と WebMatrix を使用してアプリケーションを簡単に開発でき、スキーマとデータを SQL Server にシームレスに移行できます。 Code Firstプログラミング Code Firstプログラミングとは、データベースを使うにあたってのデータ構造をSQLや別のツールを使ってあらかじめ構築することなく、C#のオブジェクト指向プログラミングで定義されたクラスをそのままデータ構造として使うプログラミング方法です。 EntityFrameworksでは使用するクラスを元にデータ構造を構築し、データベースの作成します。 PlainOldなクラスをデータモデルクラスに使用できる(POCOと同じ) CoC(convention over configuration) (Wikipedia 設定より規約) IDEが持つデザイナやXMLによる、マッピング記述が不必要 バックエンドのデータソースとしてSQLServerCEバージョン4.0を使用しています。 サンプルソース namespace Magic.Unicorn { public class Princess IPerson { public int Id { get; set; } public string Name { get; set; } public virtual ICollection Unicorns { get; set; } public virtual ICollection LadiesInWaiting { get; set; } } public class Unicorn { public int Id { get; set; } public string Name { get; set; } [Timestamp] public byte[] Version { get; set; } public int PrincessId { get; set; } // FK for Princess reference public virtual Princess Princess { get; set; } } public class Castle { [Key] public string Name { get; set; } public Location Location { get; set; } public virtual ICollection LadiesInWaiting { get; set; } } [ComplexType] public class Location { public string City { get; set; } public string Kingdom { get; set; } public ImaginaryWorld ImaginaryWorld { get; set; } } [ComplexType] public class ImaginaryWorld { public string Name { get; set; } public string Creator { get; set; } } public class LadyInWaiting IPerson { [Key, Column(Order = 0)] [DatabaseGenerated(DatabaseGeneratedOption.None)] public int PrincessId { get; set; } // FK for Princess reference [Key, Column(Order = 1)] public string CastleName { get; set; } // FK for Castle reference public string FirstName { get; set; } public string Title { get; set; } [NotMapped] public string Name { get { return String.Format( {0} {1} , Title, FirstName); } } public virtual Castle Castle { get; set; } public virtual Princess Princess { get; set; } } public interface IPerson { string Name { get; } } public class UnicornsContext DbContext { public DbSet Unicorns { get; set; } public DbSet Princesses { get; set; } public DbSet LadiesInWaiting { get; set; } public DbSet Castles { get; set; } } public class UnicornsContextInitializer DropCreateDatabaseAlways { protected override void Seed(UnicornsContext context) { var cinderella = new Princess { Name = Cinderella }; var sleepingBeauty = new Princess { Name = Sleeping Beauty }; var snowWhite = new Princess { Name = Snow White }; new List { new Unicorn { Name = Binky , Princess = cinderella }, new Unicorn { Name = Silly , Princess = cinderella }, new Unicorn { Name = Beepy , Princess = sleepingBeauty }, new Unicorn { Name = Creepy , Princess = snowWhite }, //new Unicorn { Name = No Princess } // 外部関連であるPrincessを未設定にはできない。 }.ForEach(u = context.Unicorns.Add(u)); var efCastle = new Castle { Name = The EF Castle , Location = new Location { City = Redmond , Kingdom = Rainier , ImaginaryWorld = new ImaginaryWorld { Name = Magic Unicorn World , Creator = ADO.NET } }, }; new List { new LadyInWaiting { Princess = cinderella, Castle = efCastle, FirstName = Lettice , Title = Countess }, new LadyInWaiting { Princess = sleepingBeauty, Castle = efCastle, FirstName = Ulrika , Title = Lady }, new LadyInWaiting { Princess = snowWhite, Castle = efCastle, FirstName = Yolande , Title = Duchess } }.ForEach(l = context.LadiesInWaiting.Add(l)); } } public class Program { public static void Main(string[] args) { Database.SetInitializer(new UnicornsContextInitializer()); var context = new UnicornsContext(); // Many of the code fragments can be run by inserting them here } } } DbContext DbContextはEntityFrameworkをつかってバックエンドデータベースと関連付けされたDbSetを管理するクラスです。 br DbSetのインスタンスは自動的にDbContext内でオブジェクトが設定されます。このオブジェクトは再設定することはないので、後述のようなGetterプロパティのみを公開したIDbSet型のプロパティを使います。 public class UnicornsContext DbContext { public DbSet Unicorns { get; set; } public DbSet Princesses { get; set; } public DbSet LadiesInWaiting { get; set; } public DbSet Castles { get; set; } } // または、下記のようにIDbSetを使ったプロパティ public class UnicornsContext DbContext { public IDbSet Unicorns { get; set; } public IDbSet Princesses { get; set; } public IDbSet LadiesInWaiting { get; set; } public IDbSet Castles { get; set; } } ContextのDbSetオブジェクトは再設定する必要がないため、Getterプロパティのみ公開するプロパティがもっとも理想です。 Setメソッドは、DbContext.Setメソッドとして実装しており、この関数はDbSet T を返すメソッドです。 public class UnicornsContext DbContext { public IDbSet Unicorns { get { return Set(); } } public IDbSet Princesses { get { return Set(); } } public IDbSet LadiesInWaiting { get { return Set(); } } public IDbSet Castles { get { return Set(); } } } エンティティクラス 型 日付(DateTime) DateTime型のフィールドです。 Nullを指定してもよい場合は、明示的にNull許容型のDataTime型として定義しなければなりません。 public class TestEntity { // Nullは指定できない。 // また、値は必ず設定する必要がある。 public DateTime NotNullDate{get; set;} // Nullは指定可能。 // 値は設定しない場合、自動的にNullになる。 public DateTime? NullDate{get;set;} } NotNullateはNullにすることはできないため、TestEntityのオブジェクトを作成したら必ず有効な値を設定しなければなりません。 複合型フィールド シリアライズ可能なクラスを値型としてEntityFrameworksに認識させることで、1つのテーブルのフィールドとして構築することができます。 次のような場合、CastleクラスのテーブルにはLocationクラスのフィールドが含まれます。 public class Castle { [Key] public string Name { get; set; } public Location Location { get; set; } public virtual ICollection LadiesInWaiting { get; set; } } [ComplexType] public class Location { public string City { get; set; } public string Kingdom { get; set; } public ImaginaryWorld ImaginaryWorld { get; set; } } [ComplexType] public class ImaginaryWorld { public string Name { get; set; } public string Creator { get; set; } } 外部関連 Princessプロパティは自動的にPrincessIdフィールドを外部キーとして外部関連エンティティを構築します。 br Prinsessプロパティで取得できるオブジェクトは、DbContextにより外部キーによって遅延読み込みが発生し、Princessプロパティアクセス時にデータベースから値が取得されエンティティを返します。 public class Unicorn { public int Id { get; set; } public string Name { get; set; } [Timestamp] public byte[] Version { get; set; } public int PrincessId { get; set; } // FK for Princess reference public virtual Princess Princess { get; set; } } 実際のUnicornテーブルのカラムは次のようになります。 int Id byte[] Version int PrincessId モデルの階層化(TPT) http //weblogs.asp.net/manavi/archive/2010/12/28/inheritance-mapping-strategies-with-entity-framework-code-first-ctp5-part-2-table-per-type-tpt.aspx 属性 KeyAttribute[Key] モデルの主キーとなるプロパティを指定する。 StringLengthAttribute[StringLength(XXX)] MaxLengthAttribute[MaxLength(XXX)] string型の場合、フィールドの最大文字数を設定します。MinLengthは未実装? ConcurrencyCheckAttribute[ConcurrencyCheck] データ検証を有効にするプロパティにマークする。 RequiredAttribute[Required] NULLを設定できないプロパティであることをマークする。 TimestampAttribute[Timestamp] タイムスタンプ情報を格納するフィールドであることを指定する。このフィールドはモデルクラスではbyte[]でマッピングします。 ComplexTypeAttribute[ComplexType] モデルに含むことができる複合データクラスである場合に指定する。クラス定義にのみ指定可能。この属性を設定したクラスは、データベースにシリアライズ化されて保存可能となります。ただし、複合データクラスは公開プロパティにプリミティブ型か他の複合データクラスしかメンバ変数に含むことはできません。 ColumnAttribute[Column] TableAttribute[Table] テーブル作成に関する情報を設定する。Nameプロパティは、作成するテーブル名を任意のものに設定します。 InversePropertyAttribute [InverseProperty] ForeignKeyAttribute [ForeignKey] DatabaseGeneratedAttribute [DatabaseGenerated] NotMappedAttribute [NotMapped] データベースの設定 App.configやWeb.configに使用するデータベースの種類などを設定します。 br 設定項目は使用するデータベース毎に異なるため、使用するデータベースのマニュアル等を参考にします。 記述した設定情報は、DbContextのコンストラクタで指定することで使用できます。 public class UnicornsContext DbContext { public UnicornsContext() base( UnicornsCEDatabase ) // または、次のように項目名を指定した記述も可能 // base( name=UnicornsCEDatabase ) { } } エンティティの使い方 エンティティの追加 エンティティのDbSetコレクションに新しいエンティティを追加して、DbContext.SaveChanges()を呼び出すことでデータが保存(アタッチ)されます。 context.Unicorns.Add(new Unicorn { Id = -1 ,Name= bbb }); context.Unicorns.Add(new Unicorn { Name = ccc }); context.SaveChanges(); 注意点として、DbContext.SaveChanges()を呼び出していない状態でも内部的にデータが保存される段階となることを忘れてはいけません。 context.Unicorns.Add(new Unicorn { Id = -1 ,Name= bbb }); context.Unicorns.Add(new Unicorn { Name = ccc }); DumpUnicornTest(context); // 何も出力されない context.SaveChanges(); DumpUnicornTest(context); // 上で追加した2つのUnicornレコードをダンプする また、UnicornはIdがint型となっており、自動的にAutoIncrementが設定されているため、Unicornsに要素を追加した順にIdが割り振られます。 br 上記のようにIdに「-1」という設定できない値や、未設定の場合でも正常な値を割り振ります。この動作はDbContext.SaveChanges()を実行した段階で行われます。 次のコードはDbContext.SaveChanges()を呼び出す前はIDが「-1」のレコードを見つけることができるが、DbContext.SaveChanges()を呼び出した後は見つけることができません。 context.Unicorns.Add(new Unicorn { Id = -1 ,Name= bbb }); var newUnicorn = context.Unicorns.Find(-1); if(newUnicorn != null) { Console.WriteLine( Idが-1のUnicornが存在する ); } context.SaveChanges(); var newUnicorn2 = context.Unicorns.Find(-1); if(newUnicorn2 == null) { Console.WriteLine( UnicornはNULLです ); } Console.WriteLine( newUnicornのID= + newUnicorn.Id); // IDは「-1」ではなく、DbContext.SaveChanges()で割り振られた新しいIDになっている。 エンティティの削除 DbSet.Removeにエンティティを削除するオブジェクトを与えます。 context.Unicorns.Remove(context.Unicorns.Find(1)); LINQを使ったエンティティの検索方法 DbSetはそのままLINQで使用可能なコレクションとして使用できるので、次のようなLINQを記述できます。 var unicorns = from u in context.Unicorns where u.Name.StartsWith( B ) select u; エンティティのキーから検索 エンティティの主キーで検索を行う場合は、取得したいエンティティのDbSet.Findメソッドで行います。 br 複合キーを持つエンティティの場合、モデル定義時に指定したカラムの順番に引数を指定します。 var unicorn = context.Unicorns.Find(3); // ID=3のエンティティを取得する。 var castle = context.Castles.Find( The EF Castle ); // IDが文字列型の場合でも、取得できます。 var lady = context.LadiesInWaiting.Find(3, The EF Castle ); // エンティティが複合キーを定義している場合でも、可変引数を使用することで取得可能。 ジェネリックな方法でプロパティにアクセス var unicorn = context.Unicorns.Find(3); // Read the current value of the Name property string currentName1 = context.Entry(unicorn).Property(u = u.Name).CurrentValue; // 普通に「unicorn.Name」へアクセスする意味と同じ。 Console.WriteLine( Name={0} , currentName1); context.Entry(unicorn).Property(u = u.Name).CurrentValue = Franky ; // Setterも同じ。 // ◆文字列によるプロパティへのアクセスも可能。 object currentName2 = context.Entry(unicorn).Property( Name ).CurrentValue; // Getter呼び出し context.Entry(unicorn).Property( Name ).CurrentValue = Squeaky ; // Setter呼び出し エンティティのプロパティ名を指定しなくても、プロパティの名前や値を巡回できます。 var unicorn = context.Unicorns.Find(3); DbPropertyValues pvals = context.Entry(unicorn).CurrentValues; foreach(var propertyName in pvals.PropertyNames) { // すべてのプロパティをダンプ Console.WriteLine( Property {0} has value {1} , propertyName, pvals[propertyName]); // pvals[propertyName]への代入も可能。 } エンティティにComplexTypeに設定されたクラスを持つフィールドがある場合、次のような方法でアクセスが可能です。 var castle = context.Castles.Find( The EF Castle ); // CastleクラスのLocationプロパティはComplexType属性が設定されたLocationクラス var location = context.Entry(castle) .Property(c = c.Location) .CurrentValue; // locationはLocationオブジェクト var world1 = context.Entry(castle) .Property(c = c.Location.ImaginaryWorld) .CurrentValue; // この呼び出し方法ができるのは、当たり前といえば当たり前。 var world2 = context.Entry(castle) .ComplexProperty(c = c.Location) // ComplexTypeであるLocationにアクセス .Property(l = l.ImaginaryWorld) // Location.ImaginaryWordにアクセス .CurrentValue; // ComplexTypeのプロパティへアクセスする場合は、ComplexPropertyを使う。 // 前項の方法でもImaginaryWorldにアクセスできるので、わざわざComplexPropertyを使う必要はない気もする・・・。 var world3 = context.Entry(castle) .Property( Location.ImaginaryWorld ) .CurrentValue; // プロパティの指定に文字列を使う。もっとも実用的かも。 // ただし、文字列を使ってプロパティのリフレクションを取得しているハズなので、パフォーマンスはよくない。 // ComplexTypeの階層構造を遡って行く事もできる。 var creator1 = context.Entry(castle) .ComplexProperty(c = c.Location) .ComplexProperty(l = l.ImaginaryWorld) .Property(w = w.Creator) .CurrentValue; var creator2 = context.Entry(castle) .Property(c = c.Location.ImaginaryWorld.Creator) .CurrentValue; var creator3 = context.Entry(castle) .Property( Location.ImaginaryWorld.Creator ) .CurrentValue; ComplexTypeを巡回する場合、ComplexTypeはDbPropertyValuesオブジェクトなので、次のような再帰呼び出しでダンプ可能。 public static void WritePropertyValues(string parentPropertyName, DbPropertyValues propertyValues) { foreach (var propertyName in propertyValues.PropertyNames) { var nestedValues = propertyValues[propertyName] as DbPropertyValues; // propertyNameが Location のプロパティはComplexTypeなので、DbPropertyValuesオブジェクトとなる。 if (nestedValues != null) { WritePropertyValues(parentPropertyName + propertyName + . , nestedValues); } else { Console.WriteLine( Property {0}{1} has value {2} , parentPropertyName, propertyName, propertyValues[propertyName]); } } } using (var context = new UnicornsContext()) { var castle = context.Castles.Find( The EF Castle ); WritePropertyValues( , context.Entry(castle).CurrentValues); } 関連 関連エンティティの積極的読み込み Includeを使って外部関連しているプロパティを同時に読み込むことができます。 var princesses1 = context.Princesses .Include(p = p.Unicorns) .ToList(); // Include()を使うと、Pricessの読み込み時に同時に関連するUnicornのを読み込みます。 var princesses2 = context.Princesses .Include( Unicorns ) .ToList(); // Includeにはプロパティ名を文字列で指定することもできる。 もちろん、積極的に外部関連エンティティを読みこまなくても遅延読み込みによってデータが読み込まれます。 関連エンティティの遅延読み込み 外部関連エンティティへのアクセス時にエンティティのデータをデータベースから読み込むことを遅延読み込みといいます。 EntityFrameworksで関連エンティティを遅延読み込み可能にするには、プロパティをvirtualで定義します。 public class Princess { public int Id { get; set; } public string Name { get; set; } public virtual ICollection Unicorns { get; set; } // 遅延読み込み可能 } 遅延読み込み無効化 すべての遅延読み込みが行われなくなります。 public class UnicornsContext DbContext { public UnicornsContext() { this.Configuration.LazyLoadingEnabled = false; } } ライフサイクル EntityState Added IDをまだ持っていないエンティティ。SaveChanges()ではInsert処理が行われ、キーカラムがAutoIncrement属性を持ったテーブルの場合、自動的にIDが作成され割り振られる。 Deleted Detached DbContextで管理されていないエンティティ。 Modified Unchanged DbContextにアタッチ済みのエンティティ。フィールド値の変更がない状態。 Detachedなオブジェクトも、DbSet.Attach()を使ってDbContextにアタッチしたオブジェクトとして使用することが可能です。 br もしくは、直接エンティティのStateをUnchangedに設定する方法が使えます。 var u = new Unicorn { Id = 1, Name = アタッチしました }; Console.WriteLine( Status= + context.Entry(u).State); // Detached context.Unicorns.Attach(u); // 推奨方法 // context.Entry(u).State = EntityState.Unchanged // ↑Stateに直接代入しても同じ効果を得られる。 Console.WriteLine( Status= + context.Entry(u).State); // Unchanged context.SaveChanges(); このとき、SaveChanges()の呼び出しによりId=1のレコードは更新されるため、上記のコードのUnicornはNameが「アタッチしました」に更新されてしまいます。 EntityState.Add このステータスを設定したエンティティは、SaveChanges()で新規レコードとしてテーブルに追加されます。 using (var context = new UnicornsContext()) { var unicorn = new Unicorn { Name = Franky , PrincessId = 1}; context.Entry(unicorn).State = EntityState.Added; // ライフサイクルステータスを「Added」に設定。 //context.Unicors.Add(unicorn); // 内部でStateをEntityState.Addedに設定している。 context.SaveChanges(); // Addedのエンティティを新規データとして処理する } 新規追加しようとするエンティティのキーフィールドに値が入っててもよい。 br キーのフィールド属性がAutoIncrementを設定してある場合は、自動的にIdを設定します。 Idがすでにデータベースに存在する場合、SaveChanges()でエラーが発生します。 using (var context = new UnicornsContext()) { var unicorn = new Unicorn { Id=1, Name = Franky , PrincessId = 1}; // すでに「Id=1」がデータベースに存在するとする。 context.Entry(unicorn).State = EntityState.Added; context.SaveChanges(); // 例外発生 // Id=1がすでにデータベースに存在するので、 // EntityState.Addedを設定したエンティティをテーブルに追加しようとして失敗する。 } EntityState.Detached DbContextで管理していないエンティティはすべてこのステータスとなります。 データベースに存在するキーを設定しても、エンティティのオブジェクトがDbContextで管理されていない(アタッチしていない)ため、EntityState.Detachedとなります。 var u1 = new Unicorn { Name = Toshiva }; Console.WriteLine( Status= + context.Entry(u1).State); // EntityState.Detached var u2 = new Unicorn { Id = 1, Name = LG }; // Id=1はデータベースに存在する Console.WriteLine( Status= + context.Entry(u2).State); // EntityState.Detached DbContextから切り離されたエンティティオブジェクトは外部参照のトラッキングは行いません。 var u1 = context.Unicorns.Find(1); Console.WriteLine(u1.Princess); // Princessを自動的に取得する var u2 = context.Unicorns.Find(2); context.Entity(u2).State = System.Data.EntityState.Detached; Console.WriteLine(u1.Princess); // Princessを自動的に取得できないため、Nullを返す。 ローカルデータ(未コミットデータ) DbContextが管理するエンティティはSaveChangedが呼び出されるまでデータベースに保存されません(永続化されない)。 このような永続化前のDbContextが持つデータをローカルデータと呼びます。 context.Unicorns.Load(); // Unicornすべてを読み込み context.Unicorns.Add(new Unicorn { Name = Linqy }); // 新しいUnicornを追加 // ただし、永続化はまだ行われていない。 context.Unicorns.Remove(context.Unicorns.Find(1)); // Unicornを削除 // ただし、永続化はまだ行われていない。 // ◆ローカルデータのダンプ Console.WriteLine( In Local ); foreach (var unicorn in context.Unicorns.Local) { Console.WriteLine( Found {0} {1} with state {2} , unicorn.Id, unicorn.Name, context.Entry(unicorn).State); } // ◆ 永続化済みデータのダンプ Console.WriteLine( In DbSet query ); foreach (var unicorn in context.Unicorns) { Console.WriteLine( Found {0} {1} with state {2} , unicorn.Id, unicorn.Name, context.Entry(unicorn).State); } In Local Found 0 Linqy with state Added Found 2 Silly with state Unchanged Found 3 Beepy with state Unchanged Found 4 Creepy with state Unchanged In DbSet query Found 1 Binky with state Deleted Found 2 Silly with state Unchanged Found 3 Beepy with state Unchanged Found 4 Creepy with state Unchanged 低レベルSQLの実行 SQLを直接実行することができます。 var unicorns = context.Unicorns.SqlQuery( select * from Unicorns ).ToList(); // Unicornクラスのオブジェクトを取得(エンティティ) var unicornNames = context.Database.SqlQuery( select Name from Unicorns ).ToList(); // エンティティ以外も取得可能。 // この場合、戻り値はstring型を要素に持つコレクションとなる。 context.Database.ExecuteSqlCommand( update Unicorns set Name = Franky where Name = Beepy ); // SELECT以外のSQLはExecuteSqlCommand()を使う。 参照 Using DbContext in EF4.1 EF4.1の使い方。EF4.3でも基本は同じ。 Walkthrough 既存のDBからのマイグレーション方法を解説したブログポスト。
https://w.atwiki.jp/oper/pages/846.html
ACT TWO Scene 1 42. CHORUS Envy, eldest born of hell, Cease in human breasts to dwell, Ever at all good repining, Still the happy undermining! God and man by thee infested, Thou by God and man detested, Most thyself thou dost torment, At once the crime and punishment! Hide thee in the blackest night Virtue sickens at thy sight! Hence, eldest born of hell, Cease in human breasts to dwell, Scene 2 (Jonathan and David) 43. Recitative JONATHAN Ah, dearest friend, undone by too much virtue! Think you, an evil spirit was the cause Of all my father s rage? It was, indeed, A spirit of envy, and of mortal hate. He has resolv d your death; and sternly charg His whole retinue, me especially, To execute his vengeance. 44. Air JONATHAN But sooner Jordan s stream, I swear, Back to his spring shall swiftly roll, Than I consent to hurt a hair Of thee, thou darling of my soul. 45. Recitative DAVID Oh, strange vicissitude! But yesterday He thought me worthy of his daughter s love; Today he seeks my life. JONATHAN My sister Merab, by his own gift thy right, He hath bestow d on Adriel. DAVID Oh, my prince, would that were all! It would not grieve me much the scornful maid Didst thou observe?) with such disdainful pride Receiv d the king s command! But lovely Michal, As mild as she is fair, outstrips all praise. 46. Air DAVID Such haughty beauties rather move Aversion, than engage our love. They can only our cares beguile, Who gently speak, and sweetly smile. If virtue in that dress appear, Who, that sees, can love forbear? Such beauties... (da capo.) 47. Recitative JONATHAN My father comes retire, my friend, while I With peaceful accents try to calm his rage. (Exit David) Scene 3 (Saul and Jonathan) 48. Recitative SAUL Hast thou obey d my orders, and destroy d My mortal enemy, the son of Jesse? JONATHAN Alas, my father! He your enemy? Say, rather, he has done important service To you, and to the nation; Hazarded his life for both, and slain our giant foe, Whose presence made the boldest of us tremble. 49. Air JONATHAN Sin not, O king, against the youth, Who ne er offended you Think, to his loyalty and truth, What great rewards are due! Think with what joy this godlike man You saw, that glorious day! Think, and with ruin, if you can, Such services repay. 50. Air SAUL As great Jehovah lives, I swear, The youth shall not be slain Bid him return, and void of fear Adorn our court again. 51. Air JONATHAN From cities stormed, and battles won, What glory can accrue? By this the hero best is known, He can himself subdue. Wisest and greatest of his kind, Who can in reason s fetters bind The madness of his angry mind! Scene 4 52. Recitative JONATHAN Appear, my friend. (Enter David) SAUL No more imagine danger Be first in our esteem; with wonted valour Repel the insults of the Philistines And as a proof of my sincerity, (aside) Oh, hardness to dissemble! (To David) Instantly espouse my daughter Michal. 53. Air DAVID Your words, O king, my loyal heart With double ardour fire If God his usual aid impart, Your foes shall feel what you inspire. In all the dangers of the field, The great Jehovah is my shield. (Exeunt David and Jonathan) 54. Recitative SAUL Yes, he shall wed my daughter! But how long Shall he enjoy her? He shall lead my armies! But have the Philistines no darts, no swords, To pierce the heart of David? Yes, this once To them I leave him; they shall do me right! Scene 5 (David and Michal) 55. Recitative MICHAL A father s will has authorized my love No longer, Michal, then attempt to hide The secret of my soul. I love thee, David, And long have loved. Thy virtue was the cause; And that be my defence. 56. Duet MICHAL O fairest of ten thousand fair, Yet for thy virtue more admir d! Thy words and actions all declare The wisdom by thy God inspir d. DAVID O lovely maid! Thy form beheld, Above all beauty charms our eyes Yet still within thy form conceal d, Thy mind, a greater beauty, lies. BOTH How well in thee does Heav n at last Compensate all my sorrows past. (Exeunt) 57. CHORUS Is there a man, who all his ways, Directs, his God alone to please? In vain his foes against him move Superior pow r their hate disarms; He makes them yield to virtue s charms, And melts their fury down to love. 58. Symphony Scene 6 (David and Michal) 59. Recitative DAVID Thy father is as cruel, and as false, As thou art kind and true. When I approach d him, Elissa New from the slaughter of his enemies, His eyes with fury flam d, his arms he rais d, With rage grown stronger; By my guiltless head The javelin whizzing flew, and in the wall Mock d once again his impotence of malice. 60. Duet DAVID At persecution I can laugh; No fear my soul can move, In God s protection safe, And blest in Michal s love. MICHAL Ah, dearest youth, for thee I fear! Fly, begone, for death is near! DAVID Fear not, lovely fair, for me Death, where thou art, cannot be; Smile, and danger is no more. MICHAL Fly, or death is at the door! See, the murd rous band comes on! Stay no longer, fly, begone! Scene 7 (Michal and Doeg) 61. Recitative MICHAL Whom dost thou seek? And who hast sent thee hither? DOEG I seek for David, and am sent by Saul. MICHAL Thy errand? DOEG Tis a summons to the Court. MICHAL Say he is sick. DOEG In sickness or in health, Alive or dead, he must be brought to Saul; Show me his chamber. (David s bed discovered with an image in it) Do you mock the king? This disappointment will enrage him more Then tremble for th event. (Exit) 62. Air MICHAL No, no, let the guilty tremble At ev ry thought of danger near. Though numbers, armed with death, assemble, My innocence disdains to fear. Though great their power as their spite, Undaunted still, my soul, remain For greater is Jehovah s might, And will their lawless force restrain. Scene 8 63. Recitative MERAB Mean as he was, he is my brother now, My sister s husband; and to speak the truth, Has qualities which justice bids me love, And pity his distress. My father s cruelty Strikes me with horror! At th approaching feast I fear some dire event, unless my brother, His friend, the faithful Jonathan, avert Th impending ruin. I know he ll do his best. 64. Air MERAB Author of peace, who canst control Every passion of the soul; To whose good spirit alone we owe Words that sweet as honey flow With thy dear influence his tongue be fill d, And cruel wrath to soft persuasion yield. Scene 9 (Saul at the Feast of the New Moon) 65. Symphony 66. Accompagnato SAUL The time at length is come when I shall take My full revenge on Jesses s son. No longer shall the stripling make His sov reign totter on the throne. He dies -- this blaster of my fame, Bane of my peace, and author of my shame! Scene 10 (Saul and Jonathan) 67. Recitative SAUL Where is the son of Jesse? Comes he no To grace our feast? JONATHAN He earnestly ask d leave To go to Bethlem, where his father s house, At solemn rites of annual sacrifice, Requir d his presence. SAUL O perverse, rebellious! Thinkst thou I do not know that thou hast chose The son of Jesse to thy own confusion? The world will say thou art no son of mine, Who thus canst love the man I hate; the man Who, if he lives, will rob thee of thy crown Send, fetch him thither; for the wretch must die. JONATHAN What has he done? And wherefore must he die? SAUL Darest thou oppose my will? Die then thyself! (He throws the javelin. Exit Jonathan, then Saul) 68. CHORUS Oh, fatal consequence Of rage, by reason uncontroll d! With every law he can dispense; No ties the furious monster hold From crime to crime he blindly goes, Nor end, but with his own destruction knows. ACT TWO Scene 1 42. CHORUS Envy, eldest born of hell, Cease in human breasts to dwell, Ever at all good repining, Still the happy undermining! God and man by thee infested, Thou by God and man detested, Most thyself thou dost torment, At once the crime and punishment! Hide thee in the blackest night Virtue sickens at thy sight! Hence, eldest born of hell, Cease in human breasts to dwell, Scene 2 (Jonathan and David) 43. Recitative JONATHAN Ah, dearest friend, undone by too much virtue! Think you, an evil spirit was the cause Of all my father s rage? It was, indeed, A spirit of envy, and of mortal hate. He has resolv d your death; and sternly charg His whole retinue, me especially, To execute his vengeance. 44. Air JONATHAN But sooner Jordan s stream, I swear, Back to his spring shall swiftly roll, Than I consent to hurt a hair Of thee, thou darling of my soul. 45. Recitative DAVID Oh, strange vicissitude! But yesterday He thought me worthy of his daughter s love; Today he seeks my life. JONATHAN My sister Merab, by his own gift thy right, He hath bestow d on Adriel. DAVID Oh, my prince, would that were all! It would not grieve me much the scornful maid Didst thou observe?) with such disdainful pride Receiv d the king s command! But lovely Michal, As mild as she is fair, outstrips all praise. 46. Air DAVID Such haughty beauties rather move Aversion, than engage our love. They can only our cares beguile, Who gently speak, and sweetly smile. If virtue in that dress appear, Who, that sees, can love forbear? Such beauties... (da capo.) 47. Recitative JONATHAN My father comes retire, my friend, while I With peaceful accents try to calm his rage. (Exit David) Scene 3 (Saul and Jonathan) 48. Recitative SAUL Hast thou obey d my orders, and destroy d My mortal enemy, the son of Jesse? JONATHAN Alas, my father! He your enemy? Say, rather, he has done important service To you, and to the nation; Hazarded his life for both, and slain our giant foe, Whose presence made the boldest of us tremble. 49. Air JONATHAN Sin not, O king, against the youth, Who ne er offended you Think, to his loyalty and truth, What great rewards are due! Think with what joy this godlike man You saw, that glorious day! Think, and with ruin, if you can, Such services repay. 50. Air SAUL As great Jehovah lives, I swear, The youth shall not be slain Bid him return, and void of fear Adorn our court again. 51. Air JONATHAN From cities stormed, and battles won, What glory can accrue? By this the hero best is known, He can himself subdue. Wisest and greatest of his kind, Who can in reason s fetters bind The madness of his angry mind! Scene 4 52. Recitative JONATHAN Appear, my friend. (Enter David) SAUL No more imagine danger Be first in our esteem; with wonted valour Repel the insults of the Philistines And as a proof of my sincerity, (aside) Oh, hardness to dissemble! (To David) Instantly espouse my daughter Michal. 53. Air DAVID Your words, O king, my loyal heart With double ardour fire If God his usual aid impart, Your foes shall feel what you inspire. In all the dangers of the field, The great Jehovah is my shield. (Exeunt David and Jonathan) 54. Recitative SAUL Yes, he shall wed my daughter! But how long Shall he enjoy her? He shall lead my armies! But have the Philistines no darts, no swords, To pierce the heart of David? Yes, this once To them I leave him; they shall do me right! Scene 5 (David and Michal) 55. Recitative MICHAL A father s will has authorized my love No longer, Michal, then attempt to hide The secret of my soul. I love thee, David, And long have loved. Thy virtue was the cause; And that be my defence. 56. Duet MICHAL O fairest of ten thousand fair, Yet for thy virtue more admir d! Thy words and actions all declare The wisdom by thy God inspir d. DAVID O lovely maid! Thy form beheld, Above all beauty charms our eyes Yet still within thy form conceal d, Thy mind, a greater beauty, lies. BOTH How well in thee does Heav n at last Compensate all my sorrows past. (Exeunt) 57. CHORUS Is there a man, who all his ways, Directs, his God alone to please? In vain his foes against him move Superior pow r their hate disarms; He makes them yield to virtue s charms, And melts their fury down to love. 58. Symphony Scene 6 (David and Michal) 59. Recitative DAVID Thy father is as cruel, and as false, As thou art kind and true. When I approach d him, Elissa New from the slaughter of his enemies, His eyes with fury flam d, his arms he rais d, With rage grown stronger; By my guiltless head The javelin whizzing flew, and in the wall Mock d once again his impotence of malice. 60. Duet DAVID At persecution I can laugh; No fear my soul can move, In God s protection safe, And blest in Michal s love. MICHAL Ah, dearest youth, for thee I fear! Fly, begone, for death is near! DAVID Fear not, lovely fair, for me Death, where thou art, cannot be; Smile, and danger is no more. MICHAL Fly, or death is at the door! See, the murd rous band comes on! Stay no longer, fly, begone! Scene 7 (Michal and Doeg) 61. Recitative MICHAL Whom dost thou seek? And who hast sent thee hither? DOEG I seek for David, and am sent by Saul. MICHAL Thy errand? DOEG Tis a summons to the Court. MICHAL Say he is sick. DOEG In sickness or in health, Alive or dead, he must be brought to Saul; Show me his chamber. (David s bed discovered with an image in it) Do you mock the king? This disappointment will enrage him more Then tremble for th event. (Exit) 62. Air MICHAL No, no, let the guilty tremble At ev ry thought of danger near. Though numbers, armed with death, assemble, My innocence disdains to fear. Though great their power as their spite, Undaunted still, my soul, remain For greater is Jehovah s might, And will their lawless force restrain. Scene 8 63. Recitative MERAB Mean as he was, he is my brother now, My sister s husband; and to speak the truth, Has qualities which justice bids me love, And pity his distress. My father s cruelty Strikes me with horror! At th approaching feast I fear some dire event, unless my brother, His friend, the faithful Jonathan, avert Th impending ruin. I know he ll do his best. 64. Air MERAB Author of peace, who canst control Every passion of the soul; To whose good spirit alone we owe Words that sweet as honey flow With thy dear influence his tongue be fill d, And cruel wrath to soft persuasion yield. Scene 9 (Saul at the Feast of the New Moon) 65. Symphony 66. Accompagnato SAUL The time at length is come when I shall take My full revenge on Jesses s son. No longer shall the stripling make His sov reign totter on the throne. He dies -- this blaster of my fame, Bane of my peace, and author of my shame! Scene 10 (Saul and Jonathan) 67. Recitative SAUL Where is the son of Jesse? Comes he no To grace our feast? JONATHAN He earnestly ask d leave To go to Bethlem, where his father s house, At solemn rites of annual sacrifice, Requir d his presence. SAUL O perverse, rebellious! Thinkst thou I do not know that thou hast chose The son of Jesse to thy own confusion? The world will say thou art no son of mine, Who thus canst love the man I hate; the man Who, if he lives, will rob thee of thy crown Send, fetch him thither; for the wretch must die. JONATHAN What has he done? And wherefore must he die? SAUL Darest thou oppose my will? Die then thyself! (He throws the javelin. Exit Jonathan, then Saul) 68. CHORUS Oh, fatal consequence Of rage, by reason uncontroll d! With every law he can dispense; No ties the furious monster hold From crime to crime he blindly goes, Nor end, but with his own destruction knows. Handel,George Frideric/Saul/III
https://w.atwiki.jp/dow2jpmodwiki/pages/76.html
9102835Tyranids drain worlds of life. They do not burn them. 9102836The alien witch escaped! 9102837She laughs at us while our worlds die! 9102838Commander, I share your sergeant s frustration, but I have far graver news. 9102839I have finally obtained the master control codes for Angel Forge and have transmitted them to your ship, and to Captain Angelos fleet. 9102840I fear it may be too late to do you any good, however. 9102841Another Tyranid swarm is driving into the forge area. 9102842Massive defensive walls guard the approach to the forge, but the Imperial Guard forces stationed there are being overrun. 9102843Your delaying and politicking has doomed us all, Derosa! 9102844If so, I m sure my end will be suitably horrific, sergeant. 9102845I only wish I could say the same of Governor Vandis. 9102846What do you mean? 9102847I make no excuses for my mistakes, but I have been fighting to get those codes for you for days. 9102848The governor simply ordered me to continue delaying you and then stopped answering me altogether. 9102849When I finally dealt with the House Vandis soldiers guarding his residence, I found he had left the Meridian system for some private retreat three sectors away. 9102850I did find the codes for Angel Forge, however. 9102851You took a real risk, Administrator. They could hang you for treason if the governor returns. 9102852Treason, Sergeant Tarkus? 9102853Governor Vandis turned tail and left the entire sector to die. Your commander is here fighting to save it. 9102854If anything, I was far too slow to see where my loyalties belonged. 9102855Commander, the situation on Meridian is dire, but the Emperor did not create his Space Marines to fight battles that were easy. 9102856Administrator Derosa has given us the keys to Angel Forge. 9102857We must repel the aliens attacking it. 9102858Angel Forge is our only hope of saving the sector. 9102859Commander, the major gate in the Angel Forge defensive wall is open. 9102860The Tyranid swarm is pouring through and we also have reports that Ork looters are operating in the area. 9102861Unless the gate is closed and the enemy driven back, Angel Forge is doomed. 9102862What of the gates guarding the forge? 9102863Angel Gate must be closed, or the forge will fall. 9102864And with it any hopes of saving the sector. 9102865The Eldar must have transported them from Typhon or Calderis. 9102866The Imperial Guard can deal with holding the wall and eliminating any aliens remaining behind it. 9102867Angel Forge is yours. 9102868With your permission I will oversee the mop up operations. 9102869I do not want to leave anything to chance. 9102870Commander - a signal from Angel Forge. It is Sergeant Tarkus. 9102871Commander, we have spotted Orks making for storehouses north of Angel Gate. 9102872I think this may have been their goal all along. 9102873Commander, those are the private storehouses of House Vandis. 9102874Before his flight, the Governor destroyed the records of what they contained. 9102875I can only imagine what weaponry he may have been hoarding - or the damage they could do in Ork hands. 9102876Now we can get at da best bitz! 9102877I luv bein a Loota! 9102878The Orks are already at the storehouses, Commander. 9102879We need to move up quickly. 9102880Secure them immediately and await extraction. 9102881The Eldar! 9102882The witch Idranel! It must be! 9102883Make for the forge works! 9102884Let nothing stop you, Eldar! 9102885This warehouse is full of relics stolen from our Chapter. 9102886Your governor is a thief as well as a coward. 9102887I couldn t agree more, Sergeant. 9102888Come, humans! It is the day of your deaths! 9102889And I am your executioner! 9102890Nemerian was the best of us. 9102891You will pay dearly for his loss. 9102892Yes, the plans were correct. The forge s power supply is unstable. 9102893A simple chain reaction will wreath this world in fire. 9102894See to the humans, and I will enact our final gambit to protect the Craftworld. 9102895My retinue s wards will keep me safe long enough. 9102896Of course, Idranel. 9102897Eldar Our Farseer prepares to strike against the enemy! 9102898You will not reach Idranel in time to stop the detonation. 9102899Detonation? They mean to destroy the forge! 9102900The forge and this entire world, human! 9102901There is the witch at last! 9102902They were the centerpiece of Vandis s collection. 9102903I wonder if the Bloody-Handed God … will teach you anything in turn … 9102904Why, witch?! 9102905Why seek to doom these worlds?! 9102906You never asked yourself… where this Hive Fleet was bound for next… 9102907Unless we stopped it here… it would next feed upon Eldar… 9102908Surely even you can see… three human worlds … was a small price to pay to save a Craftworld… 9102909Save your excuses, witch. 9102910Angel Forge is secure and your life is at its end. 9102911And the death of Idranel has finally put an end to Eldar operations in the sector. 9102912I hope it has, Captain, but I am not so certain. 9102913We would not be on this chase if the Techpriests had simply shared the location of this array. 9102914Commander, you must hurry. Gorwazza is already at the base camp. 9102915Quickly, before we are too late! 9102916Youz jus as weak as da rest of da umies ere! 9102917There is Gorwazza. 9102918The Ork is dead, but the damage is done. 9102919The base camp is in ruins and the Techpriests dead. 9102920We must get Rippa-Splitta s location from him! 9102921Rippa-Splitta? 9102922E stole me favorite kan! I hates im! 9102923Plus he made dat git, Deff Driva, is favorite! 9102924Deff Driva better not ear about dis. 9102925That prattling is the only reason we still have a hope of finding the array. 9102926You must get Rippa-Splitta s location from him. 9102927There is Rippa-Splitta s lieutenant! 9102928I ll bring yer eads ta Greentoof Gorge meself. Rippa-Splitta ll love em! 9102929Dead at last. 9102930Search the tank to confirm it, but he placed Rippa-Splitta in Greentooth Gorge. 9102932This is why he seeks the astronomic array so desperately. 9102933I have determined the location of the astronomic array and uploaded it onto the planetary map display. 9102934Commander, we finally have the location of the astronomic array. 9102935It must, however be recalibrated after each use, and cannot be reset in the field. 9102936We are currently reviewing the full extent of the Tyranid threat, Sergeant. 9102937We have yet to find evidence that Meridian is in any real danger. 9102938Meridian is once again in your debt. 9102939And there is no end to its horrors, it seems. 9102940I think she missed her calling. She should have been a Sister of Battle. 9102941Commander, I think I have uncovered the Eldar’s true plan. 9102942The Eldar somehow lured large parts of the hive fleet to Meridian. They also sabotaged our ability to detect and defend against the infestation. 9102943Now, a large part of the hive is here. I believe they plan to detonate Angel Forge and destroy the entire planet. 9102944Detonating Angel Forge would destroy the planet? 9102945A hundred times over, Sergeant. The shockwave would also annihilate any ships in the system. Including the Armageddon. 9102946We have to stop them. 9102947And thank you for saving Meridian, Commander. 9102948I have issued a warrant for the former governor s arrest and confiscated all of House Vandis holdings. We will conduct a thorough search for any additional stolen Blood Raven relics. 9102949You should find my administration to be much more cooperative. 9102959Sprint 9102960Move at increased speed for a brief period. 9102967Focus Fire 9102968Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9102979Load this campaign save. 9102986Tyraniformation Tower (Large) 9102987Capillary Towers terraform the area, providing bonuses for nearby Tyranids. 9102988Tyraniformation Tower (Medium) 9102989Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9102990Tyraniformation Tower (Small) 9102991Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9102992Equipped Weapons 9102993Equipped Armor 9102994Equipped Accessories 9102995Equipped Commander Item 9102996Game Name 9102997Please enter a name for your game 9102998Your game name is invalid, probably because it contains offensive text. Please enter another name for your game. 9102999The fear he inspires has been driving the Ork invasion. 9103000I fear we are in no state to enjoy it. 9103001Victory should always be cherished, Sergeant, even in the face of extermination. 9103002The fleet is drawing close. Stay strong. 9103003I think the time has finally come to savor all of the victories you have been holding back. 9103004Not just yet, Thaddeus. But you are right, the time is drawing close. 9103005This will be one of the deadliest opponents you ever face, Commander, but we cannot allow Typhon to be reduced to ash. 9103006Destroy the Avatar. 9103007A legendary victory, Commander. Few could have brought this monstrosity down, and lived to tell the tale. 9103008It still seems madness that the Eldar would strike at us in the midst of this infestation. 9103009From what we can gather, the Eldar s plan was to have the Avatar reduce Typhon to ashes, leaving nothing for the Tyranids to feed upon. 9103010Agreed. But the Eldar have a deeper purpose in the sector. They would not have sacrificed so much just to give the Tyranids one less world to feed on. 9103011I fear you may be right, Davian. The Eldar may continue to be a thorn in our side after this conflict is over. 9103012But we cannot take our focus away from the Tyranid threat. Our very survival depends on stopping them. 9103013Well done, Commander. Losing the foundry would have been a devastating blow to our supply lines. 9103014These Tyranids were a vanguard. They targeted the foundry specifically. 9103015Our scans have shown several vanguards targeting weak points in our supply lines and communications networks. 9103016We are not facing a mindless wave. The hive mind seems to fully understand where to strike us. 9103017This is going to make our defense of the sector nearly impossible. 9103018If we were not up against impossible odds, Thaddeus, we would not be Space Marines. 9103019Excellent work, Commander. The communications array is still in our hands. 9103020I shudder to think what the Eldar would have done with one of our Communications Arrays. 9103021Falsified distress signals, troop movement orders… the results could have been devastating. 9103022You give the prancing fools too much credit. 9103023They probably would have made it into a garden, or used it to broadcast their future-telling nonsense. 9103024I have not known many to underestimate the Eldar and live, Avitus. 9103025Then consider me the first. 9103026Excellent work, Commander. Losing that array would have been a devastating blow in our fight to save the sector. 9103027Losing it to the Orks would have been particularly painful since their plan was to loot it for parts. 9103028That would have been a blow. No arrays of this type have been made in two millennia. 9103029That is correct, Sergeant. We no longer have the technology to make these arrays. Losing one is a blow the Imperium never fully recovers from. 9103030Well done, Commander. Losing that communications array would have been devastating to our sector defense. 9103031I thought the Tyranids were simple beasts. I did not think they were smart enough to target our communications network. 9103032That was not my experience in the Victoria Primus campaign. 9103033The Tyranids were constantly targeting weak spots, and vital locations. 9103034The Hive Mind seems to have a very intuitive understanding of tactics and strategy. 9103035I have noticed this in battle as well. We are dealing with a savvy opponent. 9103036Whose numbers blot out the sun. 9103037The recruits and I will remain here and hold this position. 9103038So long as these Eldar remain loose, they undermine our ability to resist the Tyranid invasion. 9103039Commander, this is Techmarine Martellus. I am in charge of the maintenance and resupply of your equipment. 9103040I also provide additional operational support during your deployments. 9103041Tarkus, you fought the Necrons on Kronus, did you not? 9103042Yes, Avitus and I both did. 9103043How do they compare to the Tyranids? 9103044Necrons are far deadlier opponents on the battlefield. Their weaponry is like nothing I have ever seen. 9103045But I think the Tyranids pose a much greater threat to the Imperium. 9103046Necrons have been known to wipe out individual systems. But I have never seen them wipe out multiple sectors like the hive fleet we are facing. 9103047It is worse than that, Tarkus. The Tyranids come from beyond the galaxy s edge. 9103048We have no way of knowing how many more Hive Fleets may be on their way. 9103049So far, each fleet has claimed world upon world. Every one - including this one - has been a threat to the entire Imperium. 9103050The worst could still be out there. 9103051The surviving Imperial Guard forces are powerless to stop it. 9103052So they can flee in terror again the next time they meet resistance? 9103053They should just go cower in a hole somewhere, and save us the trouble of rescuing them. 9103054You are too hard on them, Avitus. The Guard don’t have our training. 9103055They are ordinary men fighting terrors they’ve never dreamed of. 9103056Thaddeus is right, Avitus. The Imperial Guard are more courageous than you give them credit for. 9103057You are too quick to forget the Kronus Campaign, Tarkus. You of all people should know better. 9103058These creatures require large amounts of biomass to create, and killing it will slow the Tyranid infestation considerably. 9103059The Imperial Guard are no match for this horror, and have withdrawn from the region. 9103060The Imperial Guard have renewed their fight against the Tyranids. 9103061As if that makes a difference. 9103062Every gun matters in this fight, Avitus. 9103063Only if the people holding them have the courage to aim them and fire. 9103064Eliminating this Tyrant would cause the Hive Fleet to recoil, and would leave legions of lesser creatures without leadership. 9103065Targeting the major creatures does buy us time, Commander. We learned this too late when we fought the Tyranids at Victoria Primus. 9103066Hopefully it will be the difference in this fight. 9103067The Tyranids prevailed at Victoria Primus? 9103068They were defeated. But Victoria Primus was destroyed, and two entire fleets were lost. 9103069Never send a scout to do a Space Marine’s job. 9103070We have located the ruling creature of a major hive, Commander. 9103071The hive will eventually produce another Hive Tyrant, but it will take time. 9103072That it will, Sergeant, and we can make good use of the time before it does. 9103073I suggest we use that time to find a primary hive, Commander. 9103074We should use that time to find the astronomic array, Commander. 9103075We can use this time to secure Angel Forge, Commander. 9103076How much time did we gain by killing this Hive Tyrant? 9103077Our Librarians sensed a massive tremor in the hive consciousness, and scans indicate that the swarm has gone into disarray. 9103078The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. 9103079This will temporarily leave the swarm in disarray. 9103080Hope is a scarce thing these days. We could use more of it. 9103081Hope is for fools, Thaddeus. The sooner you realize that, the sooner you will be worthy of your rank. 9103082Enough, Avitus. Thaddeus carries his weight on the battlefield as well as any of us. 9103083I fear we are going to run out of ammunition long before we run out of Tyranids to kill. 9103084One of the many reasons why I prefer using a chainsword, Tarkus. They never run out of ammunition. 9103085It has been a few centuries since I wielded a chainsword in battle, but I may take your advice on that. 9103086The enemy continues to press forward. 9103087Difficult to say, Sergeant. The Hive Mind has the ability to disrupt warp travel in its vicinity. 9103088The closer we get to the sector, the more resistance we encounter from the Hive Mind. 9103089But the Hive Mind’s efforts to slow us down are costing it dearly, just as your victories against the major hive creatures are. 9103090Between us, we have slowed the Tyranid infestation considerably. We must continue to press our advantage. 9103091I’ve never seen a creature with such powerful Psyker abilities. Not even the Eldar are so powerful. 9103092Our studies suggest that Zoanthropes are created from the DNA the Tyranids collect from Eldar. 9103093So Zoanthropes are Eldar remade as Tyranids? 9103094I’m sure a similar fate awaits us if we fail. 9103095Burn my corpse if I go down. 9103096I’m not sure the Tyranids could digest DNA as stubborn and mean-spirited as yours! 9103097Emperor protect us if they find a way. I doubt the Imperium could survive Avitus in Tyranid form. 9103098The Zoanthrope’s death had a visible effect on the swarm, Commander. 9103099Thousands of the smaller Tyranids have gone feral, and are attacking each other. 9103100It will be some time before the Hive Mind regains control of them. 9103101Our librarians have also sensed a noticeable weakening of the Hive Mind’s warp signature. 9103102We should use this respite to continue our plan to destroy the hive fleet. 9103103Thaddeus is right, Tarkus. We cannot keep this up forever. 9103104We will only make real progress if we find the primary hive. 9103105Our true path to victory is finding the astronomic array. 9103106We need to secure Angel Forge or all of this is for naught. 9103107We cannot be certain how long before another Hive Tyrant is created. But we are making for you at all speed, and every moment counts. 9103108Move in and exterminate this initial wave before the larger organisms follow. 9103109Yes. The initial samples provided valuable data, but we still need more samples to complete our search. 9103110Yes. We gathered valuable genetic data from the Ravener s corpse. 9103111We were not able to trace it to a primary hive, but we are getting closer. 9103112Why must we find a primary hive? 9103113Tyranids mutate rapidly, Sergeant. This is what makes them such deadly opponents-they are constantly evolving to counter our weaponry. 9103114A primary hive contains the original genetic template for a hive fleet. If you can find that, you can predict several generations of mutations. 9103115Yes, finding a primary hive will allow us to develop a poison that will kill all Tyranid variants quickly. 9103116They will not have time to adapt a resistance. 9103117We also suspect that this Zoanthrope may have come from a primary hive. 9103118We will also gain valuable information that could help us locate a primary hive. 9103119And we are even closer to obtaining the bio toxin we need to execute our plan of attack. 9103120This Zoanthrope was frustratingly close to giving us a pure genetic sample, but it has undergone small mutations. 9103121We did gather valuable data, though. And we are getting close to isolating the primary hive s genetic template. 9103122And be on guard, Commander. Lictors are ferocious predators. Do not underestimate this opponent. 9103123The Lictor s corpse also helped us isolate more genetic information on the Tyranid swarm. We are very close to finding a hive with a pure genetic sample. 9103124Good to hear that it actually served a purpose in death. It served none in life. 9103125We believe this Carnifex was spawned by a primary hive, and may give us the final pieces of information we need. 9103126More importantly, this Carnifex has provided the final clues we need to locate the primary hive. 9103127Yes, we were able to isolate the final pieces of genetic information we needed. We should be able to locate a primary hive now. 9103128Preliminary scans show a hive on Typhon that could be an exact match. 9103129We ll know for certain when we are directly centered in orbit. 9103130I ve uploaded the hive s location to your map display. 9103131Find that hive, Commander. It is one of the keys to destroying the Tyranids. 9103132Angelos out. 9103133Captain Thule s return could be the difference in our fight to save the sector. 9103134It is good to see such a close friend and such a fierce warrior back from the dead … even if he is confined to a Dreadnought. 9103137Requires this upgrade in order to unlock the ability 9103138Requires this upgrade in order to unlock the ability 9103139The vile intelligence at the heart of the Hive Fleet has made itself vulnerable. 9103140It feeds from the biomass of Planet Typhon. 9103141Strike as its tendrils tap into the planet below. 9103142Feed it the poison we have developed. 9103143No matter the cost, you must bring it low. 9103144Below, the Tyrant beast lies dead. 9103145Above, the Hive Fleet is in disarray. 9103146This is your work, Commander. 9103147With only a handful of Space Marines, you held back the unstoppable. 9103148And you drove a poisoned blade into the heart of the devouring swarm. 9103149But this is no time to relax our guard. 9103150The hive fleet is already splintering. Our vessels can kill many, but some splinters will escape. 9103151Sub-Sector Aurelia is saved, but she is hardly unscathed. 9103152You and your Space Marines are those warriors, Commander. 9103153Thanks to you, human life still thrives in Aurelia. 9103154The Blood Ravens still have their recruiting worlds and the Imperium still thrives in the Aurelia sector. 9103155Your deeds will never be forgotten. 9103156The terrible hive mind has died. 9103157That is a victory greater than almost any other, Commander. 9103158But the cost has been great. 9103159Billions have died and continents still teem with feral alien beasts abandoned by the hive fleet. 9103160For every hive ship our vessels purge in fire, three more slip away into the void. 9103161You stand victorious, yes. 9103162But the future of the sector - and of the chapter - remain uncertain. 9103163Commander, the Eldar continue to undermine our defense of the sector. 9103164We have located another alien war host. They may be linked to a series of breakdowns in the local communications infrastructure. 9103165We cannot defend against the Tyranids if such a sabotage campaign continues. 9103166Deploy and eliminate these Eldar before they slip away. 9103167Commander, the Greenskins continue to take advantage of the chaos in the sector. 9103168Whether they are receiving support from the Eldar or simply following an especially dangerous Warboss, they excel at striking at vulnerable targets. 9103169Our supply lines are being crippled by these raiders, and that puts the whole sector at risk. 9103170Eliminate this Ork band with extreme prejudice, Commander. 9103171Another infestation on the planet s surface, Commander. 9103172A small hive may be growing nearby, as no large spore drops seems to have preceded this particular outbreak. 9103173The infesting force is centered around a large and dangerous creature, but it would be best to eradicate every Tyranid in the immediate area. 9103174If we allow some to escape, they will only return stronger and more deadly. 9103175Secure the Storehouse 9103192This ancient Astronomic Array holds one of the keys to victory against the Tyranids. 9103193With its data we can uncover weaknesses of the Hive Fleet. 9103194We must secure the array-- 9103195--before others do. 9103196At the heart of the Tyranid hive lies the reclamation pool. 9103197Here is the toxic biomass that feeds the hive. 9103198We must have a sample of this purified essence. 9103199With it, we may revive Captain Thule. 9103200With it, we may develop weapons against the Hive Fleet itself. 9103204Well done, Commander. Fortunately the Orks did not manage to damage the foundry itself. 9103205These foundries are based on ancient technology that we do not fully understand. 9103206If they are damaged too badly, we cannot repair them and they are lost forever. 9103207The foundry is secure now, Commander. 9103208We are uncertain why the Eldar wanted the foundry. Usually they do not care to use our technology. 9103209It may involve their plans for Angel Forge. Perhaps they need to learn more about how our foundries work. 9103210You may be right, Cyrus. 9103211We should make an effort to keep all automated foundries out of Eldar hands. 9103212We cannot allow Angel Forge to be jeopardized. 9103213We taught those Greenskins to kneel in the Emperor s presence. 9103214We did better than that. 9103215We taught them to lie face down in the dirt and bleed in his presence. 9103216Why would the Eldar have any interest in one of our shrines? 9103217Like all the enemies of humanity, the Eldar fear the Emperor s might and seek to stem its conduits. 9103218They should try building their own shrines to the Emperor, instead. Perhaps he would forgive them for being xenos. 9103219Being a xeno is one thing the Emperor does not forgive, Thaddeus. 9103220With good reason. 9103221Dual Shuriken Catapult 9103222Dual Shuriken Catapult 9103224Powerblades 9103225Powerblades 9103226What was it like serving under Captain Thule in the Kronus Campaign? 9103227Captain Thule was probably the best tactician I have seen. 9103228Victory was usually a certainty when he was in charge, and very few Blood Ravens died under his command. 9103229Agreed. There were no fool s errands or pointless suicide missions when Captain Thule was in command. 9103230And few others could have brought together such a strong defense on Calderis with what he had to work with. 9103231It weighs heavy on my conscience that we failed him on Calderis. 9103232It weighs on all of us, Thaddeus. More heavily than you can know. 9103233This cut is deep…any deeper and I would have lost an eye like Captain Thule. 9103234How did Captain Thule lose his eye? He would never answer when we asked him. 9103235Modesty on his part. He lost it on Kronus when he destroyed the Necron Lord. 9103236The blow should have killed him. Sheer stubbornness was the only thing that could explain how he survived. 9103237He never did take credit for destroying the Necron Lord. He always attributed it to Mikelus. 9103238But those of us close to the fight saw that Mikelus had already gone down to wounds. 9103239Captain Thule liked to see his men succeed. I think that was what he liked most about command. 9103240Tarkus… Avitus… there is something I wanted to ask you but I have always been reluctant. 9103241Go ahead, Cyrus. 9103242I served under Captain Thule before the Kronus Campaign, and once again after it was over. 9103243He was not the same man after Kronus. He was more distant… like a man who carried a heavy burden. 9103244There was a… falling out with Chapter Command. ..as far as I understand it. 9103245Do not skulk around it, Tarkus. He deserves the truth. 9103246There were records found on Kronus. Records some said contained information about our Chapter s history. 9103247Captain Thule was the only one to read them. 9103248What happened to the records? 9103249Captain Thule destroyed them. 9103250I am not surprised. 9103251Why are you not surprised? 9103252Those who wish to know who they truly are should be more careful with their wishes. 9103253I have been studying chapter records, and these look to be the same Tyranids the Ultramarines defeated on Tarsis. 9103254They may very well be from that hive fleet, Thaddeus. This is what makes the Tyranids so deadly. 9103255Only a few hive ships need to escape a battle for the hive fleet to survive. These few ships will go on to devour a few poorly defended worlds. 9103256This provides the biomass needed to replenish the hive fleet, and make it even larger given enough time. 9103257Every hive fleet we have encountered has had the potential to topple the Imperium. And each one has the potential to spawn any number of splinter fleets if they escape to weaker sectors. 9103258Mark my words, Thaddeus The Imperium has no shortage of deadly enemies, but they all pale in comparison to the Tyranids. 9103259Avitus and Tarkus served on Kronus, but not you Cyrus. 9103260No. I was assigned to train scouts for Captain Boreale s campaign in the Kaurava System. 9103261Why so? Obviously you all know something. What happened to Captain Boreale? 9103262The Kaurava Campaign did not go well. 9103263Kaurava left the chapter dangerously undermanned. 9103264A blight on our history. 9103265Kaurava was a huge mistake. I will not speak of it again. 9103266Screaming Death Spinner 9103268Boreale and many others died there including most of my Scouts. 9103269If we lose our recruiting worlds now, the Blood Ravens will not survive. 9103270Twin Deathspinner 9103271Twin Deathspinner 9103272Deathspinner 9103273Power Sword 9103274The descendants of traitors are not always traitors, themselves. 9103275The secrets of Kronus shall not pass my lips. 9103276How dark are the halls of the chapter Librarium? As dark as the secrets kept there. 9103277Sons must atone for the sins of their fathers. 9103278Capturing the majority of the victory points causes your enemies strategic points to degrade. 9103279Angel Forge 9103280Victory Point 9103281Capturing the majority of the victory points causes your enemies strategic points to degrade. 9103282Requisition Point 9103283Power Node 9103284Gives the Power resource when captured. 9103285Gives the Requisition resource. 9103286Communications Array Under Attack 9103287New Defend Mission on Tangier High Pass 9103288Orks Attack Tangier High Pass 9103289An Ork horde is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103290Eldar Attack Tangier High Pass 9103291An Eldar war host is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103292Tyranids Attack Tangier High Pass 9103293A Tyranid swarm is headed for the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103294Level 2 Stronghold 9103295Level 2 Stronghold 9103296Level 2 Stronghold 9103297%1RACE% Attack %2MAP% 9103298%1STRAT% Under Attack 9103299%1ENEMY% is headed for the %2STRAT% at %3MAP% on %4PLANET%. Defend it, or it will be lost. 9103300New Defend Mission 9103301Level 2 Teleporta Platform 9103302Level 2 Teleporta Platform 9103303Level 2 Teleporta Platform 9103304Level 2 Teleporta Platform 9103305Level 2 Teleporta Platform 9103307Ork Attack 9103308Eldar Attack 9103309Tyranid Attack 9103310An Ork horde is preparing to attack one of our strategic assets. Defend it, or it will be lost. 9103311An Eldar war host is preparing to attack one of our strategic assets. Defend it, or it will be lost. 9103312A Tyranid swarm is headed for one of our strategic assets. Defend it, or it will be lost. 9103314Communications Array Under Attack 9103315Automated Foundry Under Attack 9103316Imperial Shrine Under Attack 9103320Collapse the Mine Entrance 9103321The orks are using the Mine Entrance to invade the area. Explosives used in the mining process are scattered around the cave mouth, throw a Frag Grenade to seal the Orks inside. 9103335Wraithlord Anti-Building 9103336Creates a large psychic storm, disrupting and damaging enemies in a large radius 9103337Send a shockwave at the enemy, knocking them down and dealing damage in a line 9103342Shockwave attack 9103343Use this to fire an 8 second fuse bomb 9103344The boss s timed explosive attack 9103345Hive Fleet Pushed Back 9103346Calderis Infestation Reduced 9103347Your actions have reduced the Tyanid infestation and bought the sector more time. Well done. 9103348Planetary Infestation - 1 9103349Typhon Infestation Reduced 9103350Meridian Infestation Reduced 9103351Planetary Infestation - 2 9103352Planetary Infestation - 3 9103357Our Ravener is now Level 11. 9103358Our Ravener is now Level 12. 9103359Our Ravener is now Level 13. 9103360Our Ravener is now Level 14. 9103361Our Ravener is now Level 15. 9103362Our Ravener has gained a level. 9103363Tyranoformation underway. 9103364The hive is ready to Tyranoform the battlefield. 9103365Enemy Apothecary spotted. 9103366Enemy Farseer spotted. 9103367Enemy Force Commander spotted. 9103368Enemy Hive Tyrant spotted. 9103369Enemy Kommando spotted. 9103370Enemy Lictor spotted. 9103371Enemy Mekboy spotted. 9103372Enemy Ravener spotted. 9103373Enemy Techmarine spotted. 9103374Enemy Warboss spotted. 9103375Enemy Warlock spotted. 9103376Enemy Warp Spider Exarch spotted. 9103377Enemy Apothecary destroyed. 9103378Enemy Farseer destroyed. 9103379Enemy Force Commander destroyed. 9103380We have lost a hive node. 9103381Enemy Hive Tyrant destroyed. 9103382Our hive has been destroyed. 9103383Enemy Kommando destroyed. 9103384Enemy Lictor destroyed. 9103385Enemy Mekboy destroyed. 9103386Enemy Ravener destroyed. 9103387We have lost a structure to the enemy. 9103388Structure lost. 9103389Enemy Techmarine destroyed. 9103390Enemy Warboss destroyed. 9103391Enemy Warlock destroyed. 9103392Enemy Warp Spider Exarch destroyed. 9103393Our hive is under enemy attack. 9103394New organisms can now be grown from the hive. 9103395Acid Splatter biomorph underway. 9103396Acid Splatter biomorph complete. 9103397Plasma biomorph underway. 9103398Plasma biomorph complete. 9103399Burrow Trap biomorph underway. 9103400Burrow Trap biomorph complete. 9103401Cause Retreat biomorph underway. 9103402Cause Retreat biomorph complete. 9103403Corrosive Claws biomorph underway. 9103404Corrosive Claws biomorph complete. 9103405Corrosive Devourer biomorph underway. 9103406Corrosive Devourer biomorph complete. 9103407Crippling Devourer biomorph underway. 9103408Crippling Devourer biomorph complete. 9103409Crippling Talons biomorph underway. 9103410Crippling Talons biomorph complete. 9103411Deadly Jump biomorph underway. 9103412Deadly Jump biomorph complete. 9103413Adrenal Glands biomorph underway. 9103414Adrenal Glands biomorph complete. 9103415Extended Carapace biomorph underway. 9103416Extended Carapace biomorph complete. 9103417Feeder Tendrils biomorph underway. 9103418Feeder Tendrils biomorph complete. 9103419Flesh Hooks biomorph underway. 9103420Flesh Hooks biomorph complete. 9103421New biomorphs are available for brood leaders. 9103422biomorph underway. 9103423Biomorph complete. 9103424Crushing Claws biomorph underway. 9103425Crushing Claws biomorph complete. 9103426Bonded Exoskeleton biomorph underway. 9103427Bonded Exoskeleton complete. 9103428Loner biomorph underway. 9103429Loner biomorph complete. 9103430Pheremone biomorph underway. 9103431Pheremone biomorph complete. 9103432Poison Carapace biomorph underway. 9103433Poison Carapace biomorph complete. 9103434Toxic Miasma biomorph underway. 9103435Toxic Miasma biomorph complete. 9103436Psychic Scream biomorph underway. 9103437Psychic Scream biomorph complete. 9103438Rending Talons biomorph underway. 9103439Rending Talons biomorph complete. 9103440Reinforced Chitin biomorph underway. 9103441Reinforced Chitin biomorph complete. 9103442Regenerate biomorph underway. 9103443Regenerate biomorph complete. 9103444Scything Talons biomorph underway. 9103445Scything Talons biomorph complete. 9103446Synapse Aura biomorph underway. 9103447Synapse Aura biomorph complete. 9103448Toxin Sacs biomorph underway. 9103449Toxin Sacs biomorph complete. 9103450Venom Cannon biomorph underway. 9103451Venom Cannon biomorph complete. 9103452Warp Field biomorph underway. 9103453Warp Field biomorph complete. 9103454Roks 9103455Order a massive Rokk strike on a targeted position. Costs Waaagh to use. 9103456The Eldar are mysterious and powerful aliens not usually seen in the sector. While they also are battling against the Orks, all Xenos must be cleansed. 9103457Click and target area 9103458Toggle On/Off 9103459Warlock Boss 9103460In the name of the Emperor! 9103461Space Marine Tactical Bolter Squad 9103462Warlock 9103463Eldar Psyker and Troop Leader 9103464Incendiary Strike 9103465Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9103467Terminator Power Fist 9103468Can Only be Replaced, Not Removed 9103469Can Only be Replaced, Not Removed 9103470DEFAULT Terminator Assault Weapon 9103471Can Only be Replaced, Not Removed 9103472Can Only be Replaced, Not Removed 9103477Ancient Teleporter 9103478Terminator Teleport Pack 9103481Wide Gain Teleporter 9103482Terminator Teleport Pack 9103485Stormrider Teleporter 9103486Terminator Teleport Pack 9103489High Precision Teleporter 9103490Terminator Teleport Pack 9103493Combat Teleporter 9103494Terminator Teleport Pack 9103497Warp Shield Teleporter 9103498Terminator Teleport Pack 9103501Stop the Eldar Attack 9103502Orks are pushing through our defenses, Commander! Drive them back! 9103503The Greenskins are close to the gate! 9103504The Orks are at the Gate! 9103505Eliminate the rest of the Orks before they attack again, Commander. 9103506The Orks have breached the wall! 9103507Drive them back before they move into the city! 9103509Level 2 Webway Assembly 9103510Level 2 Webway Assembly 9103511Level 2 Webway Assembly 9103512Level 2 Webway Assembly 9103513Pathfinder Gear 9103514Equips Rangers with camouflage and the Suppressive Volley ability 9103516Unlock gear 9103517Level 2 Webway Assembly 9103518Aspect of Banshee 9103519Increases Banshee movement speed and gives the Exarch the Executioner weapon (good vs vehicles) 9103521Banshee Upgrade 9103522Aspect of Warp Spider 9103523Increases the energy regeneration of Warp Spiders and gives Exarchs Dual Deathspinners/Powerblades 9103525Upgrade Exarchs 9103526Wraithsong 9103527Grants weapon upgrades and regenerating ability to the Eldar Wraithlord 9103529Upgrade Exarchs 9103531Generators Destroyed 9103532Mission Expired 9103533Communications Array Lost 9103534Reduced Mission Intelligence on 9103545Imperial Shrine Lost 9103546Reduced Resistance to Infestation on 9103547Foundry Lost 9103548Reduce Deployment Bonus on 9103552Wraithbone Synergy 9103553Increase Wraithlord s Health Regeneration but temporarily disable the unit. 9103558Ranger Troupe 9103559Scouting/Sniper unit. 9103561Unlock Rangers 9103563Focus Fire 9103564Increase weapon damage but no longer cause suppression for the ability s duration. 9103573Level 2 Stronghold 9103574Heavy Bolter Rounds 9103575Devastators gain the Focus Fire ability - deals more damage but no suppression damage. 9103577Unlocks Focus Fire ability 9103578Level 3 Stronghold 9103579Dark Age of Technology 9103580Grants extra health, improved inspired melee and weapon upgrades to your Dreadnought. 9103581Upgrade Dreadnought 9103595Power Sword 9103596Mix it up 9103597Try different combinations of troops. You will begin to learn which mixes are good for what situations and which are lacking. You can also upgrade your units to deal with different kinds of threats. 9103598Spend your money 9103599You should never have extra resources unless you are saving for something. Put those extra resources to use! Build more units or buy more upgrades. 9103600Space Marines 9103601Space Marines have some of the strongest and most expensive units in the game. Be careful to protect your army, since each loss is that much more expensive to replace. 9103602Drop Pod 9103603All Space Marine commanders have access to the Drop Pod ability. Calling in a drop pod will reinforce any nearby squads that have lost members. Just be careful not to drop one directly on your own troops! 9103604Orbital Bombardment 9103605Orbital Bombardment will call down a massive strike from the orbiting Battle Barge. Any infantry trapped in the targeting beams will get pulled into the air and will be unable to move. Properly targeted, this attack can devastate even the largest assembled armies. 9103606Terminator Squads 9103607Terminators are the most powerful infantry available to the Imperium. When upgraded with their heavy weapons, they can deal with almost any opponent. They move slowly, but are equipped with teleporters that let them move short distances instantly. Their armor is so thick they don t need to rely on cover for protection. 9103608Devastator Marine Squads 9103609Devastator squads are available with both Heavy Bolters and Plasma Cannons. Heavy Bolters can suppress large groups of infantry and Plasma Cannons are effective at dislodging units from cover. Devastators need to set up their weapons before firing, and are vulnerable to melee units. 9103610Force Commander 9103611You ve selected the Force Commander. You can purchase wargear that makes him more effective at melee and armor that makes him more durable. The Force Commander can permanently upgrade to Terminator armor, which will give him powerful ranged attacks. 9103612Orks 9103613Orks strength comes from their numbers. Be sure to build several Ork squads before attacking your enemies. 9103614Ork Waaagh! 9103615The Orks have a special resource called Waaagh! Earn Waaagh! points by fighting, killing, and dying. Waaagh! points are spent on special Ork abilities. 9103616Roks 9103617The Orks can drop large asteroids from orbit that devastate large parts of the battlefield. Just be careful not to drop them on your own army! 9103618Ork Mekboy likes to fix stuff 9103619The Ork Mekboy can repair allied vehicles. If your teammates build vehicles, send your Mekboy along with them into combat. 9103620Eldar Units 9103621Eldar have swift and deadly warriors. You can use their superior speed to outmaneuver your enemies. Activate the Fleet of Foot ability at the right time and you can either avoid or confront your enemies that much faster. 9103622Eldar Farseer 9103623You have selected the Farseer commander. Her Levitate spell can lift entire squads and hold them in the air while other squads attack them. You will find this ability on the Levitation Blade 9103624Eldar Warlock 9103625You have selected the Warlock Commander. He is a hand-to-hand combat specialist that can extend his attacks from a distance. His spells knock enemies back or pull them towards him. The Warlock is also capable of cloaking nearby allies. 9103626Warp Spider Commander 9103627You have chosen the Warp Spider Commander. His ranged weapons are effective against infantry. He is also capable of equipping a powerful teleporter that can move allied units along with him. Coordinate with your teammates and you can quickly move your armies into a more advantageous position. 9103628Synapse 9103629Warriors and the larger Tyranid units emanate synapse auras. Synapse auras cause nearby Termagants and Hormagaunts to be far more effective in combat. Be careful, though -- a synapse creature sends out a psychic shockwave when it dies, causing nearby lesser tyranids to temporarily go into shock. 9103630!9103630 9103631!9103631 9103632Tyranid Units 9103633Tyranids can overrun their enemies by sheer numbers. Build several gaunt squads to attack your enemies from all sides. Use the more expensive Tyranid units to deal with specialized threats. 9103634They don t love their children like the rest of us. 9103635Tyranid Hormagaunt and Termagant squads can not retreat. You can replace the fallen squads, or reinforce them on the battlefield. Mycetic Spores, Brood Nests, and Pheromone Clouds will reinforce any nearby gaunt squads. 9103636Hormagaunts 9103637Hormagaunts are fast, fragile melee units. Their maneuverability allows them to easily close the distance with enemy ranged units. Build more than one squad and use them to outflank entrenched enemies. 9103638Hive Tyrant 9103639You have selected the Hive Tyrant commander. The Hive Tyrant has powerful synapse abilities and is capable at both melee and ranged combat. You can use the Hive Tyrant s Psychic Scream ability to weaken enemy units. 9103640Hive Tyrant Brood Nest 9103641Build a Brood Nest near your forward lines. This will allow you to fall back, reinforce, and get back into the fight quickly. 9103642Hive Tyrant Bio-Plasma 9103643Upgrade your Hive Tyrant with the bio-plasma biomorph. It has a large area of effect attack perfect for disrupting large amounts of infantry. 9103644Warp Field 9103645The Warp field ability drains energy instead of health when activated. This can drastically extend the life of your Hive Tyrant in combat. 9103646Lictor Alpha 9103647You have chosen the Lictor Alpha commander. The Lictor Alpha has access to the Flesh hook ability, which lets him pull a targeted unit closer. Use the Lictor Alpha for hit and run melee attacks. 9103648Lictors are scary 9103649Use the Lictor Alpha s Force Retreat bio-morph to force powerful enemy infantry to fall back, and then finish off the rest of his army. 9103650I mostly work alone 9103651If you equip the Lictor with the Loner bio-morph, he will receive a bonus when he is away from allies. This will make him more effective behind enemy lines. 9103652Lictor Infiltration 9103653Use the Lictor s Infiltrate ability to ambush enemy troops. Lictor commanders need to be infiltrated to take full advantage of their weapon biomorphs. 9103654Ravener Alpha 9103655You have chosen the Ravener Alpha commander. The Ravener can burrow, which will conceal it from enemy units. You can also build tunnels which will allow friendly units to travel across the map. Use the Ravener s burrow ability to disrupt entrenched enemy units. 9103656Ravener Poison Cloud 9103657The Ravener s Poison Cloud biomorph is great for taking out concentrated groups of infantry. 9103658Tyranids 9103659The Tyranids are a nomadic alien race comprised of several genetically-engineered warrior creatures, all grown from harvested bio-mass. They have come from beyond the galaxy s edge and are by far the deadliest threat to the Imperium. 9103660+%1VALUE%%% Sight Range 9103661+%1VALUE%%% Sight Range to all nearby allies 9103662%1VALUE%%% Sight Range 9103663-%1VALUE%%% Sight Range to all nearby allies 9103673Terminator Teleport Pack 9103674Terminator Teleport Pack 9103675DEFAULT Wargear for Assault Terminators 9103701Level 2 Teleporta Platform 9103702Kommandos Upgrade 9103703Increases Kommando Damage and unlocks Infilration ability 9103704Upgrades Kommandos 9103711Big Shoota 9103713Level 3 Hive 9103714Bomma Boyz Upgrade 9103715Improves energy regen on stikkbombaz and unlocks stun grenade upgrade 9103716Unlock Stikkbombaz 9103717Level 2 Stronghold 9103719Bommba Boyz 9103720Jump 9103721Soar through the air and land at targeted location. 9103723Stormboyz Jump Upgrade 9103724Improves jump range on stormboyz and unlocks suicide bomba ability 9103725Upgrades Stormboyz 9103726Pile of Gunz 9103728Access the Ancient Ruins 9103729Make your way through the jungle to the main entrance of the Ancient Ruins. 9103731Khaine s Wrath 9103732Unlocks the Avatar of Khaine 9103734Upgrade Exarchs 9103737Slugga Boyz Upgrade 9103738Improves health regen on slugga boyz and unlocks Recklessness ability 9103739Upgrades Slugga Boyz 9103742Find and activate the generator 9103743Defeat the Deff Dread 9103744Re-activate the generator 9103745Follow the cabling from the gate to locate its generator. 9103746Defeat the Deff Dread 9103747Re-activate the generator to lower the gate so that your squads may continue. 9103748Level 2 Teleporta Platform 9103749Tougher Armor 9103750Increases health on all ork vehicles 9103751Upgrades ork vehicles 9103756Level 3 Teleporta Platform 9103757Nob squads Upgrade 9103758Improves Nob health and unlocks frenzy ability 9103759Upgrades Nobz 9103761Click and target area 9103762Activate aura 9103763Activate aura 9103764Activate aura 9103768Click and target ally 9103771Toggle on/off 9103774Click and target area 9103775Click and target enemy 9103776Click and target area 9103777Return to the Gate 9103778Click to activate 9103779Click and target enemy 9103780Click to activate 9103781Click to deploy squad 9103782Click and target area 9103783Click to activate 9103784Click to activate 9103786Click to activate 9103787Click and then choose direction 9103788Click and target ally 9103789Click and target area 9103790Click and target ally 9103792Tier 3 9103793Click and target enemy vehicle 9103794Click to activate 9103795Toggle on/off 9103796Toggle on/off 9103797tyr_a25_high_powered_shot (torrent of warp blasts) 9103798Fire a high-powered round at a target. 9103799Fires a high-powered round at a target. 9103800tyr_a25_high_powered_shot (torrent of warp blasts) 9103801Fire a high-powered round at a target. 9103802Fires a high-powered round at a target. 9103803tyr_a25_high_powered_shot (torrent of warp blasts) 9103804Fire a high-powered round at a target. 9103805Fires a high-powered round at a target. 9103815Click and target area 9103816Click and target area 9103819Click to activate 9103821+%1VALUE% Health Regeneration to user and all nearby allies 9103822Neutralizes wearer s health regeneration. 9103823Neutralizes wearer s and allies health regeneration within %2RANGE% meters. 9103824Click and target ally 9103825Neutralizes allies health regeneration within %2RANGE% meters. 9103832Click and target enemy 9103834Click to activate 9103836Click and target area 9103837Click to activate 9103839Click and target enemy 9103841Toggle on/off 9103843Click and target area 9103845Click to activate 9103846Toggle on/off 9103847Click and target area 9103848+%1VALUE%%% Accuracy 9103849+%1VALUE%%% Accuracy to user and all nearby allies 9103850+%1VALUE%%% Accuracy to all nearby allies 9103851Plant Booby Trap 9103852Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9103856Click to activate 9103858Click and target ally 9103859Click and target ally 9103860Click to activate 9103862Click and target ally 9103864Click and target area 9103865Click to activate 9103866Click to activate 9103868Click and target ally 9103869Activate aura 9103872Click and target enemy 9103873-%1VALUE%%% Accuracy 9103874-%1VALUE%%% Accuracy to user and all nearby allies 9103875-%1VALUE%%% Accuracy to all nearby allies 9103876Click to activate 9103879Click to activate 9103894Mission 9103895Reward 9103896Continue 9103897Experience Reward 9103898Total Performance 9103899MISSION SUCCESS 9103900WEAKENED 9103901Emergency Extraction! 9103902Mission Complete! 9103903Additional mission deployment available! 91039042 additional mission deployments available! 9103905Smoke Bomb 9103906Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9103908Smoke Bomb 9103909Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9103915Big Shoota 9103916Use Frag Grenades on the explosives 9103917He is targeting us! Get close to him to ruin his aim! 9103918Get right up to him and he will not be able to fire! 9103919Now! While he is distracted! Press the attack! 9103920He has lost his aim! Make him pay for his failure! 9103921Field generators are deploying now, Commander. 9103922Additional generators will not be available until your next deployment. 9103923Commander, we do not yet have additional field generators ready. 9103924You need to wait until your next deployment to secure another strategic asset. 9103925Thunderhawk 2 to Strike Team! We are going down! 9103926Finish our mission, Blood Ravens! 9103927Martellus! Come in! 9103928Emergen… drop active… 9103929The Armageddon… is no more… 9103930Gordian s sacrifice… must not be in vain… 9103931Recover %1ENERGY% Energy on hit 9103932All nearby allies recover %1ENERGY% Energy per hit 9103933User and all nearby allies recover %1ENERGY% Energy per hit 9103934Expend %1ENERGY% Energy per hit 9103935All nearby allies expend %1ENERGY% Energy per hit 9103936User and all nearby allies expend %1ENERGY% Energy per hit 9103937Toggle on/off 9103938Click and target an area 9103939Click and target an area 9103940Click and target ally 9103941Click and target an area 9103945Click to activate 9103946Click and target building 9103947Click to activate 9103948Click and target ally 9103949Passive heal 9103950Toggle on/off 9103951Click and target area 9103955Passive heal 9103956Passive heal 9103957Passive heal 9103958Toggle on/off 9103959Click and target area 9103960Click to activate 9103961Click to activate 9103962Click and target area 9103963Click and target enemy vehicle 9103964Click and target area 9103965Click to activate 9103966Click and target enemy squad 9103967Limited Use 9103969Click and target allied vehicle 9103973Click and target area 9103974Click to activate 9104006Boss Helm 9104007ALL 9104008TEAM 9104009Prepare for the second Wave 9104010Prepare for enemy assault 9104011Place defenses to eliminate the first wave of Ork attackers 9104012Prepare for the next wave of attackers 9104013Prepare for the next wave of attackers 9104014Prepare for the final assault 9104015Eliminate the third wave of Ork attackers. 9104016Destroy the final wave of Ork attackers 9104017Eliminate the first wave of Tyranid attackers. A second and third wave will follow. 9104018Eliminate the second wave of Tyranid attackers. A third wave will follow. 9104019Eliminate the third wave of Tyranid attackers. 9104020Destroy the Wartrukk to end the threat 9104021Eliminate the first wave of Ork attackers. A second and third wave will follow. 9104022Eliminate the second wave of Ork attackers. A third wave will follow. 9104023Eliminate the final wave of Ork attackers. 9104024Destroy the Wartrukk to end the threat 9104025Toggle on/off 9104026Click and target an area 9104027Click and target an area 9104028Defend the power generators 9104029Protect the generators placed around the strategic asset. At least one generator must remain or you will lose control of the asset. Use the defensive abilities provided to help. 9104030Toggle on/off 9104031Click and target ally 9104032Click to activate 9104033Click to activate 9104034Click and target ally 9104035Click and target area 9104036Click to activate 9104037Click and target ally 9104038Toggle on/off 9104039Click to activate 9104040Click to activate 9104050-%1VALUE%%% Melee Damage Resistance 9104051-%1VALUE%%% Melee Damage Resistance to user and all nearby allies 9104052-%1VALUE%%% Ranged Damage Resistance 9104053-%1VALUE%%% Ranged Damage Resistance to user and all nearby allies 9104054-%1VALUE%%% Damage Resistance 9104055-%1VALUE%%% Damage Resistance to user and all nearby allies 9104056+%1VALUE%%% Melee Damage Resistance 9104057+%1VALUE%%% Melee Damage Resistance to user and all nearby allies 9104058+%1VALUE%%% Ranged Damage Resistance 9104059+%1VALUE%%% Ranged Damage Resistance to user and all nearby allies 9104060+%1VALUE%%% Damage Resistance 9104061+%1VALUE%%% Damage Resistance to user and all nearby allies 9104062SM Power Node 9104063Secures Power Node and allows the construction of Power Generators. 9104064Secures Power Node and allows the construction of Power Generators. 9104065Power Node 9104066Activated Power Node 9104076Improved Rokkit Packs 9104077Improves jump range and unlocks Bommaboyz ability, which sends one of the Stormboyz loaded with explosives to their death amidst the enemy. 9104078Improve jump range 9104079Stormboy Improved Jump packs 9104082Ork Power Generator 9104083Build this for additional power resource. 9104084Power Generator 9104085Power Add-on 9104086SM Power Generator 9104087Build this for additional power resource. 9104088Increase power resource rate 9104089Power Generator 9104090Power Add-on 9104131Click and target area 9104133Click and target area 9104134Click and target area 9104135Click and target enemy 9104136Click and target area 9104137Click and target area 9104138Click and target area 9104139Click and target area 9104140Click and target area 9104141Click and target area 9104142Click to activate 9104143Click and target area 9104144Click and target area 9104154Consume mass quantities! 9104155Tyranid Ripper 9104156Ripper 9104157Minoris Omniphagea 9104158Level 2 Webway Assembly 9104159Aspect of Banshee 9104160Grants the War Shout ability, unlocks the Fleet of Foot ability, and gives the Exarch an Executioner weapon, which is effective against vehicles. 9104162Upgrade squad 9104163Aspect of Banshee 9104166Aspect of Warp Spider 9104167Grants Haywire Grenades to the squad and gives the Exarch Dual Deathspinners and Powerblades. 9104169Upgrade squad 9104170Aspect of Warp Spider 9104171Battle Equipment 9104172Guardians receive plasma grenades that do damage, and cause knockback. They also receive deployable energy shields that protect troops from fire, and the Fleet of Foot ability is unlocked. 9104174Unlock Plasma Grenades and Energy Shields 9104175Battle Equipment 9104178Level 2 Webway Assembly 9104179Pathfinder Gear 9104180Grants the Infiltrate ability, and allows Rangers to deploy Holo-fields to conceal others. Also unlocks the Fleet of Foot ability. 9104182Add stealth gear 9104184Pathfinder Gear 9104186Wraithbone 9104187Grants the Wraithbone ability, allowing Wraithlord to regenerate health. 9104189Upgrade Wraithlord 9104193This is grave news, Commander. We cannot stop the Tyranids without the scans from the astronomic array. 9104194Do we have any leads on what happened to the Techpriests’ reports? 9104195Do we have Rippa-Splitta’s location? 9104196Find and eliminate that Ork, Commander. We cannot let him escape. 9104197Captain, I have completed my search of the remains of the Techpriests base camp. 9104198It seems the array has attracted the attention of an Ork named Rippa-Splitta. 9104199Regenerate bone 9104200Not yet, but we have found one of his lieutenants. I am uploading his last known position to your map display. 9104209Scout Sergeant 9104210Level 2 Stronghold 9104211Thunder and Lightning 9104212Equip the Assault Squad with melta bombs (good against vehicles) and blind grenades (effective against units in buildings). 9104214Unlock Melta Bombs and Blind Grenades 9104215Thunder and Lightning 9104216Thunder and Lightning 9104217Level 2 Stronghold 9104218Advanced Targeting 9104219Grants the Vengeance Rounds ability that deals additional damage but no suppression damage. Vengeance Rounds can also do light damage to vehicles. 9104221Unlocks the Vengeance Rounds ability 9104222Improved Stabilizers 9104223Level 3 Stronghold 9104224Dark Age of Technology 9104225Grants extra health and improved inspired melee. 9104226Upgrade Dreadnought 9104228Dark Age of Technology 9104229Dark Age of Technology 9104234Level 2 Stronghold 9104235Reinforced Armor Plating 9104236Grants extra health to the Razorback. 9104237Upgrade Razorback 9104245Improved Rokkit Packs
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NS2 mmc@wiki The NS manual translation 番号リスト 大見出し 中見出し 小見出し 半角 で始めると引用文になります。 16.1.7 Revised format for wireless traces The ns Manual (formerly ns Notes and Documentation)1 The VINT Project A collaboratoin between researchers at UC Berkeley, LBL, USC/ISI, and Xerox PARC. Kevin Fall, Editor Kannan Varadhan, Editor date http //www-nrg.ee.lbl.gov/ns/ ©../copyright.html is LBNL s Network Simulator [24]. The simulator is written in C++; it uses OTcl as a command and configuration interface. v2 has three substantial changes from v1 (1) the more complex objects in v1 have been decomposed into simpler components for greater flexibility and composability; (2) the configuration interface is now OTcl, an object oriented version of Tcl; and (3) the interface code to the OTcl interpreter is separate from the main simulator. Ns documentation is available in html, Postscript, and PDF formats. See http //www.isi.edu/nsnam/ns/ns-documentation.html for pointers to these. Contents +Introduction o 2. Undocumented Facilities * 1 Interface to the Interpreter o 3. OTcl Linkage + 3.1 Concept Overview + 3.2 Code Overview + 3.3 Class Tcl # 3.3.1 Obtain a Reference to the class Tcl instance # 3.3.2 Invoking OTcl Procedures # 3.3.3 Passing Results to/from the Interpreter # 3.3.4 Error Reporting and Exit # 3.3.5 Hash Functions within the Interpreter # 3.3.6 Other Operations on the Interpreter + 3.4 Class TclObject # 3.4.1 Creating and Destroying TclObjects # 3.4.2 Variable Bindings # 3.4.3 Variable Tracing # 3.4.4 command Methods Definition and Invocation + 3.5 Class TclClass # 3.5.1 How to Bind Static C++ Class Member Variables + 3.6 Class TclCommand + 3.7 Class EmbeddedTcl + 3.8 Class InstVar * 2 Simulator Basics o 4. The Class Simulator + 4.1 Simulator Initialization + 4.2 Schedulers and Events # 4.2.1 The List Scheduler # 4.2.2 the heap scheduler # 4.2.3 The Calendar Queue Scheduler # 4.2.4 The Real-Time Scheduler # 4.2.5 Precision of the scheduler clock used in ns + 4.3 Other Methods o 5. Nodes and Packet Forwarding + 5.1 Node Basics + 5.2 Node Methods Configuring the Node + 5.3 Node Configuration Interface + 5.4 The Classifier # 5.4.1 Address Classifiers # 5.4.2 Multicast Classifiers # 5.4.3 MultiPath Classifier # 5.4.4 Hash Classifier # 5.4.5 Replicator + 5.5 Routing Module and Classifier Organization # 5.5.1 Routing Module # 5.5.2 Node Interface + 5.6 Commands at a glance o 6. Links Simple Links + 6.1 Instance Procedures for Links and SimpleLinks + 6.2 Connectors + 6.3 Object hierarchy + 6.4 Commands at a glance o 7. Queue Management and Packet Scheduling + 7.1 The C++ Queue Class # 7.1.1 Queue blocking # 7.1.2 PacketQueue Class + 7.2 Example Drop Tail + 7.3 Different types of Queue objects + 7.4 Commands at a glance + 7.5 Queue/JoBS # 7.5.1 The JoBS algorithm # 7.5.2 Configuration # 7.5.3 Tracing # 7.5.4 Variables # 7.5.5 Commands at a glance o 8. Delays and Links + 8.1 The LinkDelay Class + 8.2 Commands at a glance o 9. Differentiated Services Module in + 9.1 Overview + 9.2 Implementation # 9.2.1 RED queue in DiffServ module # 9.2.2 Edge and core routers # 9.2.3 Policy + 9.3 Configuration + 9.4 Commands at a glance o 10. Agents + 10.1 Agent state + 10.2 Agent methods + 10.3 Protocol Agents + 10.4 OTcl Linkage # 10.4.1 Creating and Manipulating Agents # 10.4.2 Default Values # 10.4.3 OTcl Methods + 10.5 Examples Tcp, TCP Sink Agents # 10.5.1 Creating the Agent # 10.5.2 Starting the Agent # 10.5.3 Processing Input at Receiver # 10.5.4 Processing Responses at the Sender # 10.5.5 Implementing Timers + 10.6 Creating a New Agent # 10.6.1 Example A ``ping requestor (Inheritance Structure) # 10.6.2 The recv() and timeout() Methods # 10.6.3 Linking the ``ping Agent with OTcl # 10.6.4 Using the agent through OTcl + 10.7 The Agent API + 10.8 Different agent objects + 10.9 Commands at a glance o 11. Timers + 11.1 C++ abstract base class TimerHandler # 11.1.1 Definition of a new timer # 11.1.2 Example Tcp retransmission timer + 11.2 OTcl Timer class + 11.3 Commands at a glance o 12. Packet Headers and Formats + 12.1 A Protocol-Specific Packet Header # 12.1.1 Adding a New Packet Header Type # 12.1.2 Selectively Including Packet Headers in Your Simulation + 12.2 Packet Classes # 12.2.1 The Packet Class # 12.2.2 p_info Class # 12.2.3 The hdr_cmn Class # 12.2.4 The PacketHeaderManager Class + 12.3 Commands at a glance o 13. Error Model + 13.1 Implementation + 13.2 Configuration + 13.3 Multi-state error model + 13.4 Commands at a glance o 14. Local Area Networks + 14.1 Tcl configuration + 14.2 Components of a LAN + 14.3 Channel Class # 14.3.1 Channel State # 14.3.2 Example Channel and classifier of the physical layer # 14.3.3 Channel Class in C++ + 14.4 MacClassifier Class + 14.5 MAC Class # 14.5.1 Mac State # 14.5.2 Mac Methods # 14.5.3 Mac Class in C++ # 14.5.4 CSMA-based MAC + 14.6 LL (link-layer) Class # 14.6.1 LL Class in C++ # 14.6.2 Example Link Layer configuration + 14.7 LanRouter class + 14.8 Other Components + 14.9 LANs and routing + 14.10 Commands at a glance o 15. The (Revised) Addressing Structure in NS + 15.1 The Default Address Format + 15.2 The Hierarchical Address Format # 15.2.1 Default Hierarchical Setting # 15.2.2 Specific Hierarchical Setting + 15.3 The Expanded Node-Address Format + 15.4 Expanding port-id field + 15.5 Errors in setting address format + 15.6 Commands at a glance o 16. Mobile Networking in ns + 16.1 The basic wireless model in ns # 16.1.1 Mobilenode creating wireless topology # 16.1.2 Creating Node movements # 16.1.3 Network Components in a mobilenode # 16.1.4 Different MAC layer protocols for mobile networking # 16.1.5 Different types of Routing Agents in mobile networking # 16.1.6 Trace Support [[16.1.7 Revised format for wireless traces]] # 16.1.8 Generation of node-movement and traffic-connection for wireless scenarios + 16.2 Extensions made to CMU s wireless model # 16.2.1 wired-cum-wireless scenarios # 16.2.2 MobileIP + 16.3 Lists of changes for merging code developed in older version of ns (2.1b5 or later) into the current version (2.1b8) + 16.4 Commands at a glance o 17. Satellite Networking in + 17.1 Overview of satellite models # 17.1.1 Geostationary satellites # 17.1.2 Low-earth-orbiting satellites + 17.2 Using the satellite extensions # 17.2.1 Nodes and node positions # 17.2.2 Satellite links # 17.2.3 Handoffs # 17.2.4 Routing # 17.2.5 Trace support # 17.2.6 Error models # 17.2.7 Other configuration options # 17.2.8 support # 17.2.9 Integration with wired and wireless code # 17.2.10 Example scripts + 17.3 Implementation # 17.3.1 Use of linked lists # 17.3.2 Node structure # 17.3.3 Detailed look at satellite links + 17.4 Commands at a glance o 18. Radio Propagation Models + 18.1 Free space model + 18.2 Two-ray ground reflection model + 18.3 Shadowing model # 18.3.1 Backgroud # 18.3.2 Using shadowing model + 18.4 Communication range + 18.5 Commands at a glance o 19. Energy Model in ns + 19.1 The C++ EnergyModel Class + 19.2 The OTcl interface o 20. Directed Diffusion + 20.1 What is Directed Diffusion? + 20.2 The diffusion model in ns + 20.3 Some mac issues for diffusion in ns + 20.4 APIs for using filters in diffusion + 20.5 Ping an example diffusion application implementation # 20.5.1 Ping Application as implemented in C++ # 20.5.2 Tcl APIs for the ping application + 20.6 Changes required to add yr diffusion application to ns + 20.7 Test-suites for diffusion + 20.8 Commands at a glance o 21. XCP eXplicit Congestion control Protocol + 21.1 What is XCP? + 21.2 Implementation of XCP in NS # 21.2.1 Endpoints in XCP # 21.2.2 XCP Router # 21.2.3 XCP queue + 21.3 XCP example script + 21.4 Test-suites for XCP + 21.5 Commands at a glance o 22. DelayBox Per-Flow Delay and Loss + 22.1 Implementation Details + 22.2 Example + 22.3 Commands at a Glance o 23. Changes made to the IEEE 802.15.4 Implementation in NS-2.31 + 23.1 Radio shutdown + 23.2 Other changes * 3 Support o 24. Debugging ns + 24.1 Tcl-level Debugging + 24.2 C++-Level Debugging + 24.3 Mixing Tcl and C debugging + 24.4 Memory Debugging # 24.4.1 Using dmalloc # 24.4.2 Memory Conservation Tips # 24.4.3 Some statistics collected by dmalloc + 24.5 Memory Leaks # 24.5.1 OTcl # 24.5.2 C/C++ o 25. Mathematical Support + 25.1 Random Number Generation # 25.1.1 Seeding The RNG # 25.1.2 OTcl Support # 25.1.3 C++ Support + 25.2 Random Variables + 25.3 Integrals + 25.4 ns-random + 25.5 Some mathematical-support related objects + 25.6 Commands at a glance o 26. Trace and Monitoring Support + 26.1 Trace Support # 26.1.1 OTcl Helper Functions + 26.2 Library support and examples + 26.3 The C++ Trace Class + 26.4 Trace File Format + 26.5 Packet Types + 26.6 Queue Monitoring + 26.7 Per-Flow Monitoring # 26.7.1 The Flow Monitor # 26.7.2 Flow Monitor Trace Format # 26.7.3 The Flow Class + 26.8 Commands at a glance o 27. Test Suite Support + 27.1 Test Suite Components + 27.2 Write a Test Suite o 28. ns Code Styles + 28.1 Indentation style + 28.2 Variable Naming Conventions + 28.3 Miscellaneous * 4 Routing o 29. Unicast Routing + 29.1 The Interface to the Simulation Operator (The API) + 29.2 Other Configuration Mechanisms for Specialised Routing + 29.3 Protocol Specific Configuration Parameters + 29.4 Internals and Architecture of Routing # 29.4.1 The classes # 29.4.2 Interface to Network Dynamics and Multicast + 29.5 Protocol Internals + 29.6 Unicast routing objects + 29.7 Commands at a glance o 30. Multicast Routing + 30.1 Multicast API # 30.1.1 Multicast Behavior Monitor Configuration # 30.1.2 Protocol Specific configuration + 30.2 Internals of Multicast Routing # 30.2.1 The classes # 30.2.2 Extensions to other classes in # 30.2.3 Protocol Internals # 30.2.4 The internal variables + 30.3 Commands at a glance o 31. Network Dynamics + 31.1 The user level API + 31.2 The Internal Architecture # 31.2.1 The class rtModel # 31.2.2 rtQueue../ns-2/dynamics.tcl + 31.3 Interaction with Unicast Routing # 31.3.1 Extensions to Other Classes + 31.4 Deficencies in the Current Network Dynamics API + 31.5 Commands at a glance o 32. Hierarchical Routing + 32.1 Overview of Hierarchical Routing + 32.2 Usage of Hierarchical routing + 32.3 Creating large Hierarchical topologies + 32.4 Hierarchical Routing with SessionSim + 32.5 Commands at a glance * 5 Transport o 33. UDP Agents + 33.1 UDP Agents + 33.2 Commands at a glance o 34. TCP Agents + 34.1 One-Way TCP Senders # 34.1.1 The Base TCP Sender (Tahoe TCP) # 34.1.2 Configuration # 34.1.3 Simple Configuration # 34.1.4 Other Configuration Parameters # 34.1.5 Other One-Way TCP Senders + 34.2 TCP Receivers (sinks) # 34.2.1 The Base TCP Sink # 34.2.2 Delayed-ACK TCP Sink # 34.2.3 Sack TCP Sink + 34.3 Two-Way TCP Agents (FullTcp) # 34.3.1 Simple Configuration # 34.3.2 BayFullTcp + 34.4 Architecture and Internals + 34.5 Tracing TCP Dynamics + 34.6 One-Way Trace TCP Trace Dynamics + 34.7 One-Way Trace TCP Trace Dynamics + 34.8 Commands at a glance o 35. SCTP Agents + 35.1 The Base SCTP Agent # 35.1.1 Configuration Parameters # 35.1.2 Commands + 35.2 Extensions # 35.2.1 HbAfterRto SCTP # 35.2.2 MultipleFastRtx SCTP # 35.2.3 Timestamp SCTP # 35.2.4 MfrHbAfterRto SCTP # 35.2.5 MfrHbAfterRto SCTP + 35.3 Tracing SCTP Dynamics + 35.4 SCTP Applications + 35.5 Example Scripts # 35.5.1 Singled Homed Example # 35.5.2 Multihomed Example o 36. Agent/SRM + 36.1 Configuration # 36.1.1 Trivial Configuration # 36.1.2 Other Configuration Parameters # 36.1.3 Statistics # 36.1.4 Tracing + 36.2 Architecture and Internals + 36.3 Packet Handling Processing received messages + 36.4 Loss Detection--The Class SRMinfo + 36.5 Loss Recovery Objects + 36.6 Session Objects + 36.7 Extending the Base Class Agent # 36.7.1 Fixed Timers # 36.7.2 Adaptive Timers + 36.8 SRM objects + 36.9 Commands at a glance o 37. PLM + 37.1 Configuration + 37.2 The Packet Pair Source Generator + 37.3 Architecture of the PLM Protocol # 37.3.1 Instantiation of a PLM Source # 37.3.2 Instantiation of a PLM Receiver # 37.3.3 Reception of a Packet # 37.3.4 Detection of a Loss # 37.3.5 Joining or Leaving a Layer + 37.4 Commands at a Glance * 6 Application o 38. Applications and transport agent API + 38.1 The class Application + 38.2 The transport agent API # 38.2.1 Attaching transport agents to nodes # 38.2.2 Attaching applications to agents # 38.2.3 Using transport agents via system calls # 38.2.4 Agent upcalls to applications # 38.2.5 An example + 38.3 The class TrafficGenerator # 38.3.1 An example + 38.4 Simulated applications Telnet and FTP + 38.5 Applications objects + 38.6 Commands at a glance o 39. Web cache as an application + 39.1 Using application-level data in # 39.1.1 ADU # 39.1.2 Passing data between applications # 39.1.3 Transmitting user data over UDP # 39.1.4 Transmitting user data over TCP # 39.1.5 Class hierarchy related to user data handling + 39.2 Overview of web cache classes # 39.2.1 Managing HTTP connections # 39.2.2 Managing web pages # 39.2.3 Debugging + 39.3 Representing web pages + 39.4 Page pools # 39.4.1 PagePool/Math # 39.4.2 PagePool/CompMath # 39.4.3 PagePool/ProxyTrace # 39.4.4 PagePool/Client # 39.4.5 PagePool/WebTraf + 39.5 Web client + 39.6 Web server + 39.7 Web cache # 39.7.1 Http/Cache + 39.8 Putting together a simple example + 39.9 Http trace format + 39.10 Commands at a glance o 40. Worm Model + 40.1 Overview + 40.2 Configuration + 40.3 Commands at a glance o 41. PackMime-HTTP Web Traffic Generation + 41.1 Implementation Details # 41.1.1 PackMimeHTTP Client Application # 41.1.2 PackMimeHTTP Server Application + 41.2 PackMimeHTTP Random Variables + 41.3 Use of DelayBox with PackMime-HTTP + 41.4 Example + 41.5 Commands at a Glance * 7 Scale o 42. Session-level Packet Distribution + 42.1 Configuration # 42.1.1 Basic Configuration # 42.1.2 Inserting a Loss Module + 42.2 Architecture + 42.3 Internals # 42.3.1 Object Linkage # 42.3.2 Packet Forwarding + 42.4 Commands at a glance o 43. Asim approximate analytical simulation * 8 Emulation o 44. Emulation + 44.1 Introduction + 44.2 Real-Time Scheduler + 44.3 Tap Agents + 44.4 Network Objects # 44.4.1 Pcap/BPF Network Objects # 44.4.2 IP Network Objects # 44.4.3 IP/UDP Network Objects + 44.5 An Example + 44.6 Commands at a glance * 9 Visualization with Nam - The Network Animator o 45. Nam + 45.1 Introduction + 45.2 Nam Command Line Options + 45.3 User Interface + 45.4 Keyboard Commands + 45.5 Generating External Animations from Nam + 45.6 Network Layout + 45.7 Animation Objects o 46. Nam Trace + 46.1 Nam Trace Format # 46.1.1 Initialization Events # 46.1.2 Nodes # 46.1.3 Links # 46.1.4 Queues # 46.1.5 Packets # 46.1.6 Node Marking # 46.1.7 Agent Tracing # 46.1.8 Variable Tracing # 46.1.9 Executing Tcl Procedures and External Code from within Nam # 46.1.10 Using Streams for Realtime Applications # 46.1.11 Nam Trace File Format Lookup Table + 46.2 Ns commands for creating and controlling nam animations # 46.2.1 Node # 46.2.2 Link/Queue # 46.2.3 Agent and Features # 46.2.4 Some Generic Commands * 10 Other o 47. Educational use of NS and NAM + 47.1 Using NS for educational purposes # 47.1.1 Installing/building/running # 47.1.2 The educational scripts inventory page + 47.2 Using NAM for educational purposes * Bibliography * Index * About this document ... 2007-12-05